Lua Reference
KiwiDesk is configured through a single Lua file:
~/.config/KiwiDesk/init.luaIt is created with a commented starter template on first launch
and re-read on kiwidesk reload_config. The embedded
interpreter is Lua 5.5 with the full standard library.
Three safety rails apply to all Lua code:
- Any single call into the VM is aborted after 500 ms —
an accidental
while true do endcannot freeze KiwiDesk. - A callback (event handler or keybinding) that errors or
times out is disabled and logged; everything else keeps
working until the next
reload_config. - A typo’d function name on
KiwiDeskor a layout table (scroll.set_width(…)instead ofscroll.set_slot_size(…)) does not abort the config: the call becomes a no-op that logs a did-you-mean hint, and everything below it still runs. During a config load the typo is also reported in the menu bar’s Config Issues window, so it cannot pass silently.
Settings app vs init.lua
Section titled “Settings app vs init.lua”The Settings window lets you edit layouts, gaps, and keybindings
visually. The app stores its own settings in
~/.config/KiwiDesk/gui.json plus profile JSON files and applies
them directly. Saving never rewrites init.lua: the file is
yours alone, for event hooks and custom Lua. For the full GUI
workflow, see the user guide.
What coexists with the Settings app, and what doesn’t
Section titled “What coexists with the Settings app, and what doesn’t”Whether the Settings app or init.lua owns your configuration
depends on what your init.lua declares — not merely on
whether the file exists.
Coexists — stays GUI-managed. Anything that isn’t a setting
runs happily alongside gui.json. On first launch KiwiDesk still
seeds the default profile, spaces, and shortcuts, and your code
still runs:
-- Event hooks, control flow, helpers, print, locals — all fine.for _, event in ipairs({ "space_change", "focus_change" }) do KiwiDesk.on(event, function() KiwiDesk.exec("sketchybar --trigger kiwidesk_update") end)endMakes init.lua the owner — Lua-managed. Declaring any
setting hands ownership to the file: KiwiDesk will not seed a
gui.json over it (that would silently override your Lua), and the
Settings app offers Adopt into the GUI instead. Settings are:
- Any
set_*verb on theKiwiDesktable —set_mode,set_gap_global,set_min_window_size, … - Any namespaced layout setter —
bsp.set_ratio_h,stack.set_master_ratio,scroll.set_slot_size,grid.set_type,monocle.*,track.*,drag.*,border.*,app_bar.*,animations.*,mouse.*,quit.*— plusborder.fit_gaps. - Window-rule tables —
app_rules,float_rules,ignore_rules. - Keybindings —
KiwiDesk.bind,KiwiDesk.define_mode,KiwiDesk.bind_profile_to_native_space.
-- Any one of these makes init.lua the config owner:KiwiDesk.set_mode(1, "stack")bsp.set_ratio_h(0.6)float_rules = { "com.apple.calculator" }To keep the GUI in charge, put settings like these in the Settings
app (or Adopt an existing file), and reserve init.lua for
hooks and custom Lua.
Navigation & Movement
Section titled “Navigation & Movement”The verbs you bind to shortcuts to move focus and windows
around. Direction arguments are "left", "right", "up",
or "down".
Expects: a direction ("left", "right", "up", or
"down").
Does: moves keyboard focus to the neighboring window in
that direction, following the active layout’s geometry. In
monocle and scrolling layouts, directions on the layout’s
orientation axis follow the window order instead: monocle
cycles (wrapping at the ends), scrolling steps to the
previous/next window and stops at the row’s ends — unless
scroll.set_wrap_focus(true) is set, which wraps scrolling
focus at the ends too. Cross-axis directions keep the
geometric search. The track layout steps in window order on
both axes: along the axis within the focused track, across it
to the neighboring track (same relative position); both stop
at the ends unless track.set_wrap_focus(true) is set, which
wraps within the track along the axis and last ↔ first track
across it.
The search is two-tier: tiled windows always win, and only
when no tiled window lies in the pressed direction are the
space’s floating windows (including floating sticky windows
shown on the space) considered, by their live frames — so a
float parked beside the layout is reachable at the edge, while
tile-to-tile navigation never detours through a hovering
float. On an axis with wrap_focus on, the wrap wins over the
float tier — a float past that edge is reachable on the cross
axis only (with a single tiled window there is nothing to wrap
among, so the float is reachable on both axes). Transient
panels (Spotlight-style launchers) and
fullscreen windows are never focus targets. A float parked
exactly on a tiled slot shares that tile’s center, so no
direction points at it — see Accepted Limitations; click it or
cycle to it instead. swap stays tiled-only: a floating
window has no slot to trade.
Example:
KiwiDesk.focus("left")Expects: a direction ("left", "right", "up", or
"down").
Does: swaps the focused window with its neighbor in that
direction, reordering the flat window array — the two windows
trade slots in the layout. The neighbor is found the same way
focus finds it, including the window-order stepping on a
monocle or scrolling orientation axis and in track spaces
(where a cross-axis swap trades the two windows between their
tracks — the track boundaries stay put). swap never wraps at
the ends, even with a wrap-focus toggle on.
Example:
KiwiDesk.swap("right")focus_space
Section titled “focus_space”Expects: a space identifier (number or string).
Does: switches to that virtual space, hiding the current space’s tiled windows and revealing the target’s. Keyboard focus follows: the target’s focused window (or its first window when none is stamped) is raised and its app activated; switching to an empty space hands focus to the desktop instead, so keystrokes never keep flowing into a now-hidden window. If macOS drops the activation, the post-switch settle (~300 ms) detects the unchanged frontmost app and re-raises once.
Example:
KiwiDesk.focus_space(2)KiwiDesk.focus_space("mail")move_to_space
Section titled “move_to_space”Expects: a space identifier.
Does: moves the focused window to that space without following it — you stay on the current space. The moved window becomes the target space’s focused window, so the first time you switch there it is the window you land on.
If the target space is shown on another monitor, a floating window is re-anchored onto that display — it keeps its proportional position (a bottom-right float stays bottom-right on a differently-sized screen), clamped inside the target’s usable area. Tiled windows arrive through the layout — except into a floating-mode space, whose layout assigns no frames: any window moved there is re-anchored the same proportional way, so it physically arrives on that monitor too.
A quick drag-and-drop of a window onto a Space item in the Space Bar performs this same move (see the user guide), re-anchoring a float the same way — the pointer released over the bar item, not at a chosen position. Only when the drag dwells long enough to spring the space open and you place the window yourself does it stay exactly where you released it.
Example:
KiwiDesk.move_to_space("mail")KiwiDesk.move_to_space(3)move_to_space_and_follow
Section titled “move_to_space_and_follow”Expects: a space identifier.
Does: moves the focused window to that space and switches you there with it.
Example:
KiwiDesk.move_to_space_and_follow("mail")KiwiDesk.move_to_space_and_follow(3)move_space_to_display
Section titled “move_space_to_display”Expects: a space identifier, then a display reference — a
number (1-based position: 1 is the main display,
2 the next left-to-right) or a string matching a connected
monitor’s fingerprint (as printed by list_monitors) or name.
Does: moves the whole space to that monitor now and shows
it there (each monitor shows one space at a time). This is a
runtime move: a later monitor change (dock/undock) re-resolves
placement from the pins, so use pin_space_to_display to make it
stick. Creates the space if it does not exist yet. Floating
members travel too: each is re-anchored onto the new monitor,
keeping its relative position.
Example:
KiwiDesk.move_space_to_display("mail", 2) -- second monitorKiwiDesk.move_space_to_display(3, "DELL U2723QE:3840x2160")pin_space_to_display
Section titled “pin_space_to_display”Expects: a space identifier, then a display reference (same
forms as move_space_to_display).
Does: pins the space to that monitor by the monitor’s
fingerprint, so the assignment survives dock/undock — and, when
declared in init.lua, a relaunch. Overrides any Main-role
assignment for the space. Creates the space if new.
Under a GUI-managed config the Settings Canvas stays the
persistent owner of pins, so a pin set from Lua is a session
override there; under a Lua-managed config the pin persists
because init.lua re-runs on launch.
Example:
KiwiDesk.pin_space_to_display("mail", 2)create_space
Section titled “create_space”Expects: a space identifier, and optionally a layout mode
("bsp", "stack", "scrolling", "grid", "monocle",
"track").
Does: brings a space into existence and resolves it onto a
display. Spaces otherwise appear implicitly the first time you
reference one (focus_space, move_to_space, a keybinding), so
this is mainly for declaring a space — and its mode — up front in
init.lua. A no-op beyond the mode set if the space already
exists.
Example:
KiwiDesk.create_space("scratch", "monocle")delete_space
Section titled “delete_space”Expects: a space identifier.
Does: removes the space after moving its windows to the
fallback space (or the first surviving space), so nothing is
orphaned, and clears the space from the placement pins, Main
role, and per-space settings. Refuses to delete the only space.
Runtime only — a space still declared in init.lua or the GUI
config reappears on the next config load.
Example:
KiwiDesk.delete_space("scratch")Renaming a space has no Lua verb by design. Rename in the Settings app (which also rewrites every keybinding that targets the space and persists the change), or — with a Lua config — change the id in
init.luaand reload. A runtime rename could only do a partial, non-persistent remap, so it is deliberately omitted.
move_to_track
Section titled “move_to_track”Expects: "prev" or "next" (exactly these — no
previous alias).
Does: in a track-layout space, moves the focused window into the adjacent track in the sequence (joining it at its end). The track verbs speak prev/next, not compass directions: tracks form a one-dimensional sequence, and the same binding keeps working when the axis flips. What that means on screen:
| Axis | "prev" | "next" |
|---|---|---|
vertical (columns, default) | the column to the left | the column to the right |
horizontal (rows) | the row above | the row below |
Formally: prev = the lower array index (toward the sequence
start), next = the higher. Past the first or last track it
opens a new track at that edge — the keyboard way to open
tracks, matching what own_track spawning does. Refused when
the space is not in track mode, when track.set_limit already
caps the tracks, or when the window already forms the edge
track alone (nothing would change). Never wraps. Focus and
window swap keep their
spatial left/right/up/down vocabulary — only the two track
sequence verbs (this and track.swap) use
prev/next.
Example:
KiwiDesk.move_to_track("next")Layouts & Gaps
Section titled “Layouts & Gaps”set_mode
Section titled “set_mode”Expects:
- A space identifier (number or string).
- A layout mode:
bsp,stack,scrolling,monocle,grid,track, orfloating.
Does: sets the layout mode for the space. Every space
defaults to bsp.
Example:
KiwiDesk.set_mode(1, "stack")KiwiDesk.set_mode("music", "floating")set_gap_global
Section titled “set_gap_global”Expects:
- A number (points), or a table with keys:
top,bottom,left,right,inner_horizontal,inner_vertical(all optional; missing keys default to 10).
Does: sets gaps for all spaces. The gaps are carved out of the layout, so the bar and windows never overlap. If the menu bar is set to auto-hide, its strip is reclaimed automatically. On MacBooks with a notch, the camera housing stays reserved.
Example:
-- One value for all gaps:KiwiDesk.set_gap_global(10)
-- Per-edge control (missing keys default to 10):KiwiDesk.set_gap_global({ top = 4, bottom = 8, left = 12, right = 12, inner_horizontal = 6, inner_vertical = 6,})set_gap_override
Section titled “set_gap_override”Expects:
- A space identifier.
- A number or per-edge table, same shape as
set_gap_global.
Does: overrides the global gap for one space. Pass 0 for a
fullscreen feel.
Example:
KiwiDesk.set_gap_override("browser", 0)KiwiDesk.set_gap_override("editor", { top = 20, bottom = 20, left = 20, right = 20})set_min_window_size
Section titled “set_min_window_size”Expects: a number (points).
Does: windows below this width or height cascade instead of shrinking further.
Example:
KiwiDesk.set_min_window_size(300)set_resize_step
Section titled “set_resize_step”Expects: a number (points).
Does: sets the global magnitude the Grow / Shrink
keybindings nudge the layout by (default 50). The Shortcuts
catalog authors all four per-axis bindings as
resize("x"|"y", ±step) from this value, and importing a config
reads a recovered magnitude back into it. Does not move any window on its own — it only sizes the
Grow/Shrink presets — so it takes effect the next time such a
binding fires.
Example:
KiwiDesk.set_resize_step(75)set_swap_skips_cascade
Section titled “set_swap_skips_cascade”Expects: true or false (default true).
Does: a power-user toggle for how a directional swap
behaves when the focused window sits in an overflow
cascade. When true (the
default), the swap skips the other windows piled with it and
trades with the tiled neighbor outside the pile in that
direction — doing nothing when there is none — instead of
reordering the cascade. Set false to restore the raw
behavior, where a swap trades with whichever piled window lies
that way. Global (per profile, all spaces); focus is never
affected. There is no Settings toggle — a pile is a corner
case, so this lives in config only.
Example:
KiwiDesk.set_swap_skips_cascade(true)set_float_nudge
Section titled “set_float_nudge”Expects: true or false (default true).
Does: whether toggling a window from tiled to floating gives
it a small nudge toward the screen center. A window keeps its
exact frame when it floats, so without the nudge the toggle looks
like it did nothing; a fixed shove (up to 24 pt, tapering to zero
for a window already near the center) acknowledges the state
change. Fires on the float direction only — make_floating and a
toggle_floating that lands on floating — never on make_tiled,
which already animates a real move back into the layout. The
magnitude is fixed, not scaled by window size, so a maximized
window does not leap across the screen and a tiny one still
moves; the target is always kept fully on screen and clear of the
menu bar and any App/Space Bar. Global (per profile, all spaces);
a niche polish toggle, so it lives in config only, with no
Settings toggle.
Example:
KiwiDesk.set_float_nudge(true)set_float_scale_on_display_change
Section titled “set_float_scale_on_display_change”Expects: true or false (default true).
Does: whether a floating window re-anchored across displays
also scales its size to keep the same relative footprint. By
default (true) a float that crosses to a differently sized
display is scaled by the per-axis ratio of the two displays — a
window that filled half of a 4K screen fills half of a 1080p one
— as well as re-anchored to the same relative spot (bottom-right
stays bottom-right). This keeps an oversized float from arriving
half off-screen: when the target display is smaller, macOS clamps
a too-tall window’s height but lets its width overflow the edge,
so keeping the exact size lands the window partly off the screen.
Applies wherever a float crosses displays (move-to-space, moving
a space to another display, a display-change sweep) and to
windows that are floating only because their space is in floating
mode, not just explicitly floated ones. The result is still
confined fully on screen and clear of any App/Space Bar. Set
false to keep the exact pixel size across displays instead — a
deliberate multi-monitor choice (screen recording, pixel-matched
capture windows) that accepts the overflow and avoids the slight
aspect-ratio change the per-axis scale introduces between
displays of different aspect ratios (e.g. 16:9 → 16:10). Global
(per profile, all spaces); a power-user knob, so it lives in
config only, with no Settings toggle.
Example:
-- keep a float's exact pixel size across displaysKiwiDesk.set_float_scale_on_display_change(false)set_resize_feedback
Section titled “set_resize_feedback”Expects: true or false (default true).
Does: whether a resize hotkey that cannot act in the active layout (monocle, grid, a floating space) plays the system alert sound (#184). The no-op itself is correct — those layouts have no resize target — but silent failure at the keyboard reads as “KiwiDesk ignored me”; the beep is the standard macOS answer. Only hotkey fires cue; the same command over CLI/IPC stays silent (scripted callers branch on the error JSON). The GUI twin lives under Shortcuts ▸ Size & float.
Example:
KiwiDesk.set_resize_feedback(false)Space Identity
Section titled “Space Identity”Spaces are identified by strings or numbers — 1 and "1"
are the same space, "code" and "Code" are not. Monitors never
carry a layout themselves; windows live in spaces, and spaces are
mapped to monitors (see Profiles & Monitors below). You can
rename a space in place from the Settings app’s Spaces
section; the rename follows the id everywhere it is used — its
layout mode, app rules, monitor pins, and any keybindings.
How inactive spaces hide their windows
Section titled “How inactive spaces hide their windows”Switching virtual spaces hides the other spaces’ tiled windows the
same way AeroSpace
does:
they are parked in the bottom-right corner of their screen with
only a few pixels peeking in (macOS refuses fully offscreen
windows). They return to their tiles when their space becomes
active — instantly by default; with
animations.set_on_space_change the whole switch animates as a
coordinated slide, out to the corner and in from it (see
Animations). Focusing a hidden window (cmd+tab) pulls its
space forward automatically. Floating windows — including
picture-in-picture — are never stashed and stay visible across all
virtual spaces.
Sending a window elsewhere with
move_to_space makes it that
space’s focused window, so the first time you switch there it is
the window you land on — even without _and_follow.
Minimizing a window removes it from its space entirely.
Restoring it from the Dock opens it in the virtual space you are
on at that moment (an app_rules entry for its app still wins),
just like a new window — it does not pull you back to the space it
was minimized from.
With multiple monitors, arrange your displays so no monitor sits directly right of or below another one’s bottom-right corner, or the parked windows peek onto the neighbor. This is the same constraint AeroSpace documents — see their proper monitor arrangement guide; KiwiDesk solves hiding similarly, so the same arrangements work.
Per-Layout Tuning
Section titled “Per-Layout Tuning”bsp.set_strategy
Section titled “bsp.set_strategy”Expects: "longest_side" or "alternating".
Does: sets the BSP split strategy. longest_side cuts the
longer side of each region (keeps windows square-ish);
alternating alternates horizontal then vertical by depth.
Example:
bsp.set_strategy("longest_side")bsp.set_ratio_h
Section titled “bsp.set_ratio_h”Expects: a number between 0 and 1 (default 0.5).
Does: sets the first window’s share of every side-by-side
BSP split. resize("x", …) nudges this value; the stacked splits
keep their own ratio (#56).
Example:
bsp.set_ratio_h(0.5)bsp.set_ratio_v
Section titled “bsp.set_ratio_v”Expects: a number between 0 and 1 (default 0.5).
Does: sets the first window’s share of every stacked
(top/bottom) BSP split. resize("y", …) nudges this value,
independently of the side-by-side ratio (#56).
Example:
bsp.set_ratio_v(0.5)bsp.set_strategy_override
Section titled “bsp.set_strategy_override”Expects:
- A space identifier.
- A strategy string.
Does: overrides the global BSP strategy for one space. Unset spaces inherit the global value.
Example:
bsp.set_strategy_override("3", "alternating")bsp.set_ratio_h_override
Section titled “bsp.set_ratio_h_override”Expects:
- A space identifier.
- A ratio number.
Does: overrides the global side-by-side BSP ratio for one space.
Example:
bsp.set_ratio_h_override("3", 0.6)bsp.set_ratio_v_override
Section titled “bsp.set_ratio_v_override”Expects:
- A space identifier.
- A ratio number.
Does: overrides the global stacked BSP ratio for one space.
Example:
bsp.set_ratio_v_override("3", 0.4)stack.set_master_count
Section titled “stack.set_master_count”Expects: a positive integer.
Does: sets how many windows are in the master zone.
Example:
stack.set_master_count(1)stack.set_master_ratio
Section titled “stack.set_master_ratio”Expects: a number between 0 and 1.
Does: sets the master zone’s share of the split axis — the
width with a left/right stack zone, the height with a top/bottom
one (stack.set_stack_position). At layout time the effective
ratio is clamped so both zones keep min_window_size (#44) —
the stored value stays untouched and is honored again on a wider
display; the cascade fallback only triggers when two min-size
zones cannot coexist at any ratio.
Example:
stack.set_master_ratio(0.6)stack.promote
Section titled “stack.promote”Expects: nothing.
Does: moves the focused window to the master zone.
Example:
stack.promote()stack.demote
Section titled “stack.demote”Expects: nothing.
Does: moves the focused window out of the master zone into the stack.
Example:
stack.demote()stack.set_overflow_style
Section titled “stack.set_overflow_style”Expects: "cascade_overflow" (default) or "cascade_all".
Does: when the stack overflows, cascade_overflow keeps as
many full windows as fit and cascades the rest at the bottom;
cascade_all cascades the whole zone.
Example:
stack.set_overflow_style("cascade_overflow")stack.set_stack_position
Section titled “stack.set_stack_position”Expects: "top", "right" (default), "bottom", or
"left".
Does: sets which side of the space the stack zone takes; the
master zone gets the rest. left/right split the width,
top/bottom the height. The stack zone’s lineup derives from
the position — a left/right zone stacks its windows vertically,
a top/bottom zone lines them up side by side (there is no
separate stack orientation knob). Overflow piles always cascade
downward regardless. When the stack leads (left/top) and the
masters line up along the split axis, the master zone fills from
the stack seam instead of the screen edge, so a promoted window
appears beside the stack it just left rather than teleporting to
the far edge.
Example:
stack.set_stack_position("bottom")stack.set_master_orientation
Section titled “stack.set_master_orientation”Expects: "vertical" or "horizontal" (default).
Does: sets how the master zone lines up its windows when
master_count is more than one: stacked top to bottom, or side
by side.
Example:
stack.set_master_orientation("vertical")stack.set_new_window_placement
Section titled “stack.set_new_window_placement”Expects: "first", "last", "before_focused", or
"after_focused".
Does: sets where new windows enter the stack’s order. For
stack, the default is "first" (dwm-style: new window becomes
master).
Example:
stack.set_new_window_placement("last")stack.set_master_count_override
Section titled “stack.set_master_count_override”Expects:
- A space identifier.
- A count number.
Does: overrides the global master count for one space.
Example:
stack.set_master_count_override("3", 2)stack.set_master_ratio_override
Section titled “stack.set_master_ratio_override”Expects:
- A space identifier.
- A ratio number.
Does: overrides the global master ratio for one space.
Example:
stack.set_master_ratio_override("3", 0.7)stack.set_overflow_style_override
Section titled “stack.set_overflow_style_override”Expects:
- A space identifier.
- An overflow style string.
Does: overrides the global overflow style for one space.
Example:
stack.set_overflow_style_override("3", "cascade_all")stack.set_stack_position_override
Section titled “stack.set_stack_position_override”Expects:
- A space identifier.
- A position string (
"top","right","bottom","left").
Does: overrides the global stack position for one space.
Example:
stack.set_stack_position_override("3", "bottom")stack.set_master_orientation_override
Section titled “stack.set_master_orientation_override”Expects:
- A space identifier.
- An orientation string (
"vertical","horizontal").
Does: overrides the global master orientation for one space.
Example:
stack.set_master_orientation_override("3", "vertical")scroll.set_slot_size
Section titled “scroll.set_slot_size”Expects: a number (macOS points), "NN%" (fraction of
available axis), or 0 (auto, default).
Does: sets the size of columns (horizontal) or rows (vertical)
in scrolling layouts. Auto is 80% of the available width
(horizontal) or height (vertical). Any resolved size is floored
at the global
minimum window size (set_min_window_size) and capped at the
axis length — so a small percentage on a narrow display falls
back to the minimum rather than tiling windows smaller than it.
Accepted values: % clamps to 5–100%, points to ≥100.
Example:
scroll.set_slot_size(0) -- autoscroll.set_slot_size(400) -- 400 ptscroll.set_slot_size("50%") -- half of availablescroll.set_anchor
Section titled “scroll.set_anchor”Expects: "center", "start", "end", or "follow".
Does: sets where the focused window rests in the viewport, applied on every focus change.
center— the focused window centers in the viewport.start/end— the focused window sits flush against the leading or trailing edge of the scroll axis. These are axis-relative:startis the left edge when scrolling horizontally, the top edge when vertical;endis the right or bottom edge. (The Settings picker shows the concrete edge — Left/Right or Top/Bottom — for the current orientation; the stored value stays axis-neutral.)follow(default) — the viewport holds its position and pans only the minimum needed to bring the focused window fully into view (Niri/PaperWM scroll-into-view). Moving focus up and down scroll symmetrically, an already-visible window does not move the viewport at all, and the side you came from stays open.
The three fixed anchors re-seat the focus on every focus change;
only follow remembers the prior scroll position. Focusing a
floating window leaves the viewport where it is under any anchor
— a floating window has no slot in the row, so there is nothing
to place.
Example:
scroll.set_anchor("follow")scroll.set_orientation
Section titled “scroll.set_orientation”Expects: "horizontal" or "vertical".
Does: sets the scroll direction. Horizontal: columns scroll left/right. Vertical: rows scroll up/down.
Vertical rows overflow only at the bottom: macOS refuses to place any window above the top screen border, so a row scrolled past the top stays pinned at the border with its upper strip peeking behind the focused row, instead of tucking above the screen. See the accepted limitations table. On the other edges, a slot scrolled far offscreen keeps a small fixed sliver visible — macOS refuses fully offscreen placement, so KiwiDesk pins at a deterministic sliver instead of letting the OS clamp unpredictably.
Example:
scroll.set_orientation("horizontal")scroll.set_new_window_placement
Section titled “scroll.set_new_window_placement”Expects: a placement string (same values as bsp above).
Does: sets where new windows land. Default is "after_focused"
(PaperWM behavior).
Example:
scroll.set_new_window_placement("after_focused")scroll.set_wrap_focus
Section titled “scroll.set_wrap_focus”Expects: a boolean.
Does: when true, stepping focus past either end of the
row wraps to the far end (right off the last window lands on the
first, and vice versa). Default is false — focus stops at the
ends, matching the physical-strip feel of the layout. Applies to
focus only; swap never wraps (it would teleport a window
across the whole row). Monocle has the same toggle
(monocle.set_wrap_focus), with the same off default.
Example:
scroll.set_wrap_focus(true)scroll.set_slot_size_override
Section titled “scroll.set_slot_size_override”Expects:
- A space identifier.
- A slot size in macOS points (same shape as
scroll.set_slot_size).
Does: overrides the global slot size for one space. Editable in the GUI from the space’s Overrides… popover (check the slot-size box to override; leave it unchecked to inherit the Layout Defaults value).
Example:
scroll.set_slot_size_override("3", 400) -- 400 pt in space "3"scroll.set_anchor_override
Section titled “scroll.set_anchor_override”Expects:
- A space identifier.
- An anchor string.
Does: overrides the global anchor for one space.
Example:
scroll.set_anchor_override("3", "center")scroll.set_orientation_override
Section titled “scroll.set_orientation_override”Expects:
- A space identifier.
- An orientation string.
Does: overrides the global orientation for one space.
Example:
scroll.set_orientation_override("3", "vertical")grid.set_type
Section titled “grid.set_type”Expects: "dynamic" or "rigid".
Does: sets the grid layout type.
Example:
grid.set_type("dynamic")grid.set_fill_empty_space
Section titled “grid.set_fill_empty_space”Expects: true or false.
Does: if true, resizes windows to fill empty cells.
Example:
grid.set_fill_empty_space(true)grid.set_split_direction
Section titled “grid.set_split_direction”Expects: "horizontal" or "vertical".
Does: sets the grid fill order for both grid types (#217):
horizontal (Columns first) fills across a row then wraps down;
vertical (Rows first) fills down a column then wraps across. For
a dynamic grid it also sets which way the grid grows.
Example:
grid.set_split_direction("horizontal")grid.set_dimensions
Section titled “grid.set_dimensions”Expects: two positive integers (columns, rows).
Does: for rigid grids, locks the layout to this size.
Example:
grid.set_dimensions(3, 2)grid.set_auto_size
Section titled “grid.set_auto_size”Expects: true or false (default false).
Does: when true, derives the grid’s dimensions from the
display — as many columns and rows as fit at min_window_size
(floor(usable / (min_window_size + gap)) per axis, at least 1)
— instead of the typed columns/rows. Orthogonal to the grid
type: it caps a dynamic grid and fixes a rigid one alike. On a
landscape monitor this yields more columns than rows. Windows
past the resulting capacity cascade in the last cell.
Example:
grid.set_auto_size(true)grid.set_type_override
Section titled “grid.set_type_override”Expects:
- A space identifier.
- A type string.
Does: overrides the global grid type for one space.
Example:
grid.set_type_override("3", "rigid")grid.set_fill_empty_space_override
Section titled “grid.set_fill_empty_space_override”Expects:
- A space identifier.
- A boolean.
Does: overrides the global fill behavior for one space.
Example:
grid.set_fill_empty_space_override("3", false)grid.set_split_direction_override
Section titled “grid.set_split_direction_override”Expects:
- A space identifier.
- A direction string.
Does: overrides the global split direction for one space.
Example:
grid.set_split_direction_override("3", "vertical")grid.set_dimensions_override
Section titled “grid.set_dimensions_override”Expects:
- A space identifier.
- Two integers (columns, rows).
Does: overrides the global dimensions for one space.
Example:
grid.set_dimensions_override("3", 4, 3)grid.set_auto_size_override
Section titled “grid.set_auto_size_override”Expects:
- A space identifier.
- A boolean.
Does: overrides the global auto-size flag for one space.
Example:
grid.set_auto_size_override("3", true)monocle.set_orientation
Section titled “monocle.set_orientation”Expects: "horizontal" or "vertical".
Does: sets the focus axis. Horizontal: focus("left"/"right")
cycles through windows; the bar sits on top/bottom. Vertical:
focus("up"/"down") cycles; the bar sits on left/right.
Example:
monocle.set_orientation("horizontal")monocle.set_orientation_override
Section titled “monocle.set_orientation_override”Expects:
- A space identifier.
- An orientation string.
Does: overrides the global orientation for one space.
Example:
monocle.set_orientation_override("3", "vertical")monocle.set_wrap_focus
Section titled “monocle.set_wrap_focus”Expects: true or false (default false).
Does: whether the focus cycle wraps past the ends. Defaults
off, matching the scrolling and track wraps — the same default
across all three array-order layouts. Turn it on and focus past
the last window returns to the first, and vice versa; off, focus
stops at the first/last window. swap never wraps.
Example:
monocle.set_wrap_focus(false)monocle.set_new_window_placement
Section titled “monocle.set_new_window_placement”Expects: "first", "last", "before_focused", or
"after_focused".
Does: sets where a new window lands in the monocle cycle.
Since monocle shows one window at a time, this is also where the
window appears in the focus order. Defaults to "first" so a new
window comes to the front of the carousel rather than being
buried at the back.
Example:
monocle.set_new_window_placement("first")track.swap
Section titled “track.swap”Expects: "prev" or "next" (the
move_to_track sequence vocabulary — see
its table for what prev/next means per axis: left/right for
columns, above/below for rows).
Does: swaps the focused window’s entire track — the
contiguous slice, with its windows, sizes, and in-track shares —
with the adjacent track in the sequence. The whole-structure
companion to the window-level swap (which is untouched and
stays spatial), following the
stack.promote/stack.demote precedent for layout-specific
verbs. Never wraps; refused when the space is not in
track mode, no tiled window is focused, or no track lies that
way (a single track has no neighbor). Also refused when the
swap would touch the overflow track while it is folding two
or more tracks together — the merged slices are a read-time
view with no marker identity to exchange, so the swap would
scramble which windows land in which track. This covers the
fold under a fixed limit (track.set_limit with automatic
tracks off) and the geometric fold on a display too narrow to
fit the tracks at min_window_size. Swapping two normal tracks
is unaffected — only a swap into the folded slot is refused, so
raise the limit or widen the display to reorder the overflow.
Example:
track.swap("next")track.set_axis
Section titled “track.set_axis”Expects: "vertical" (default) or "horizontal".
Does: sets which way tracks run. Vertical tracks are
columns side by side (windows stack top-to-bottom inside one);
horizontal tracks are rows. The axis also decides which
resize axis trades track space and which pair of directions
move_to_track accepts.
Example:
track.set_axis("vertical")track.set_limit
Section titled “track.set_limit”Expects: an integer ≥ 0.
Does: sets how many normal tracks a space can hold. 0
restores the automatic track limit (the default — tracks open and
collapse as windows come and go; see track.set_auto_tracks).
A positive value pins the limit and turns automatic off, so
set_limit(3) takes effect on its own. Beyond the limit, one
extra overflow track opens at the far edge and collects the
surplus (#192): a new own_track window past the limit opens
that overflow track, and further windows fold into it (rendered
per track.set_overflow_style). move_to_track can open the
overflow track but refuses to go past it. The limit is
display-agnostic — if a monitor can’t fit the columns at
min_window_size, the layout shows fewer at render time. The
last positive value is remembered, so flipping automatic back
off restores it.
Example:
track.set_limit(3)track.set_auto_tracks
Section titled “track.set_auto_tracks”Expects: true or false (default true).
Does: whether the track limit is managed automatically. On
(the default), tracks open and collapse as windows come and go —
no cap. Off pins the cap to the value set by track.set_limit.
The track twin of grid.set_auto_size. track.set_limit(0) is
the shorthand for turning this on; track.set_limit(n) for
turning it off with a cap of n.
Example:
track.set_auto_tracks(false)track.set_new_window
Section titled “track.set_new_window”Expects: "focused_track" (default) or "own_track".
Does: decides where a new window lands in a track space.
focused_track(fill-then-spill, the default): the window joins the focused window’s track — placed among its windows bytrack.set_new_window_position— until that track can’t fit another window atmin_window_size, when the window instead spills into a new track immediately beside the focused one. Focus follows the new window, so the next one fills that track and spills again. With no other track to spill to it piles in the focused track instead: under a fixedtrack.set_limitcap with no room for another track, or for a window an explicitmove_to_spacedrops onto a full track (an explicit placement, never relocated).own_track: each new window opens its own new track, positioned among the others bytrack.set_new_window_position— the “one full-width app per column” (ultrawide) choice. Falls back to joining oncetrack.set_limitis reached.
Track spaces use this pair instead of the flat
new_window_placement vocabulary — a flat index cannot say “own
track”. The fill-then-spill boundary is display-dependent (how
many windows fit at min_window_size), so the same window count
spills sooner on a smaller display.
Example:
track.set_new_window("own_track")track.set_new_window_position
Section titled “track.set_new_window_position”Expects: "first" (default), "last", "before_focused",
or "after_focused".
Does: places the new window within the
track.set_new_window choice, reusing
the shared placement vocabulary. For own_track it positions the
new track among the others (first = leftmost column /
topmost row, last = the far edge, before/after_focused =
beside the focused track). For focused_track it positions the
window among that track’s windows (first/last = the
track’s ends, before/after_focused = around the focused
window). Defaults to first so a new window lands at the visible
front, never buried in the overflow.
Example:
track.set_new_window_position("after_focused")track.set_overflow_style
Section titled “track.set_overflow_style”Expects: "cascade_all" (default) or "cascade_overflow".
Does: shapes only the overflow track — the single
far-edge track that collects the surplus when more tracks exist
than fit side by side at min_window_size. cascade_all (the
default) piles all its windows from the top as a title-bar
cascade; cascade_overflow keeps as many full windows as fit
and cascades only the rest. Reuses stack’s overflow vocabulary.
Every normal track (one that fits) always uses
cascade_overflow for its own internal overflow — this setting
does not change that. And the fitting tracks always stay tiled;
only the merged surplus in the overflow track is affected.
Example:
track.set_overflow_style("cascade_overflow")track.set_wrap_focus
Section titled “track.set_wrap_focus”Expects: a boolean (default false).
Does: the track twin of scroll.set_wrap_focus (#168):
with it on, stepping focus past an end wraps — within the
focused track along the axis, last ↔ first track across it.
Off, focus stops at the ends. swap and move_to_track never
wrap. Each layout owns its toggle; this one only affects track
spaces.
Example:
track.set_wrap_focus(true)track.set_axis_override
Section titled “track.set_axis_override”Expects:
- A space identifier.
- An axis string.
Does: overrides the global axis for one space.
Example:
track.set_axis_override("code", "horizontal")track.set_limit_override
Section titled “track.set_limit_override”Expects:
- A space identifier.
- An integer ≥ 0.
Does: overrides the global track cap for one space. Like the
global setter, a positive value also turns automatic off for that
space, and 0 turns it back on.
Example:
track.set_limit_override("code", 2)track.set_auto_tracks_override
Section titled “track.set_auto_tracks_override”Expects:
- A space identifier.
- A boolean.
Does: overrides the auto-track-limit flag for one space.
Example:
track.set_auto_tracks_override("code", false)track.set_overflow_style_override
Section titled “track.set_overflow_style_override”Expects:
- A space identifier.
- An overflow style string (
cascade_allorcascade_overflow).
Does: overrides the global track overflow style for one space.
Example:
track.set_overflow_style_override("code", "cascade_overflow")App Bar
Section titled “App Bar”The app bar lists every window in the current space — for layouts where windows can hide each other (monocle) or scroll off-screen (scrolling) — so you always see what’s there. Click an item to focus its window; drag to reorder.
With multiple monitors each display shows its own bar for the space currently on it, all at once — a bar-hosting space on a secondary display draws its bar there, not on the main screen. Dragging an item reorders that display’s own space.
Its look is global: set it once with app_bar.set_* and every
layout’s bar shares it. Each layout then decides only whether it
shows a bar and, if it wants, overrides any individual field
just for itself.
Orientation decides which focus axis cycles through the
windows, and with it which edges the bar may sit on. Position is
resolved per layout from start/end values — start resolves
to the top edge on horizontal-axis layouts or the left edge on
vertical-axis layouts; end resolves to the bottom or right. The
bar always renders on the edge the position names, so no clamp or
mismatch can occur.
Items appear in window order and are always equal-sized: item_size
pt along the bar (width on horizontal bars, height on vertical
ones). Left at 0 (the default), each content mode gets a
sensible standard. The size is clamped: at least the icon square
(icons never clip), at most a quarter of the bar.
Items that don’t fit the strip scroll instead of shrinking: the
bar follows the focused window as you cycle, and clickable arrows
appear over the ends that hide more items. Names truncate only when
they genuinely don’t fit their slot; with icon_and_name, only the
name shrinks, the icon always survives. Clicking an item focuses
its window; hovering swaps the item’s background to the hover color
— the already-active item ignores clicks and shows no hover.
Adjacent windows of the same app collapse into one item wearing
a count badge (group_adjacent_windows, on by default); same-app
windows that are not adjacent stay separate. Clicking a grouped item
focuses its first window and the group expands — its members
widen out into individual items, so any member can be picked
directly. Focus leaving the group collapses it again. Items can also
be dragged along the bar to reorder the windows.
app_bar.set_edge
Section titled “app_bar.set_edge”Expects: "top", "bottom", "left", or "right"
(default "top").
Does: sets the screen edge the bar occupies, for every layout that shows a bar. The edge is absolute — it no longer follows the layout’s orientation (#293) — so one value places the bar on the same edge everywhere. Per-layout overrides can change it.
Example:
app_bar.set_edge("top")app_bar.set_alignment
Section titled “app_bar.set_alignment”Expects: "start", "center", or "end"
(default "center").
Does: places the item group along the bar while it fits.
Values are edge-relative, so they stay correct on every edge —
a left bar’s start is its top, a top bar’s start is its
left. Once the items overflow and scroll, all three values
behave the same (the group follows the scroll offset).
Per-layout overrides can change it
(monocle.set_app_bar_alignment, scroll.set_app_bar_alignment).
Example:
app_bar.set_alignment("start")app_bar.set_thickness
Section titled “app_bar.set_thickness”Expects: a positive number (points).
Does: sets the bar’s thickness, carved out of the layout.
Example:
app_bar.set_thickness(32)app_bar.set_background_style
Section titled “app_bar.set_background_style”Expects: "boxed" or "plain".
Does: sets WHERE the background is drawn:
- boxed — a box per item honoring the corner roundness (0% = square, 100% = full capsule).
- plain — no per-item box; names sit on one shared translucent strip that spans the whole bar.
Liquid Glass is no longer an option here — it is a separate
finish toggle, set_liquid_glass (below), that lays over
either style.
Example:
app_bar.set_background_style("plain")app_bar.set_liquid_glass
Section titled “app_bar.set_liquid_glass”Expects: a boolean.
Does: lays a macOS 26 Liquid Glass material over the item
backgrounds (the boxes or the plate) — an orthogonal finish, so
it combines with either shape. fill_color tints the glass: a
solid colored layer sits behind the glass and the glass refracts
it (an NSGlassEffectView’s own tint reads near-colorless on
macOS 26.5.2 — it shifts luminance, not hue — so the color is
supplied behind it, the way the Dock tints its glass). A fully
transparent fill_color leaves the glass clear. Ignored below
macOS 26, where
the Settings toggle is hidden (an OS-capability gate, absent not
greyed); the stored value still round-trips so a profile stays
portable. Per-layout override:
monocle.set_app_bar_liquid_glass /
scroll.set_app_bar_liquid_glass.
Example:
app_bar.set_liquid_glass(true)app_bar.set_background_fit
Section titled “app_bar.set_background_fit”Expects: "full" or "hug" (default "hug").
Does: sets how far the shared background plate reaches
under plain (and the Liquid Glass finish over it): hug wraps
the item run plus one item gap of breathing room per end (the
Dock’s read), full spans the whole strip. Hug falls back to
full while the items overflow and scroll. Inert under boxed,
which draws a box per item instead of a shared plate (the
Settings control greys there). Per-layout override:
monocle.set_app_bar_background_fit /
scroll.set_app_bar_background_fit.
Example:
app_bar.set_background_fit("full")app_bar.set_active_indicator
Section titled “app_bar.set_active_indicator”Expects: "outline", "edge_mark", or "gap".
Does: how the focused window is marked. This is orthogonal to
background_style — the two combine freely:
- outline — an outlined border around the active item.
- edge_mark — an accent bar on the active item’s window-facing edge.
- gap — the active item’s slot is left empty.
Example:
app_bar.set_active_indicator("outline")app_bar.set_item_size
Section titled “app_bar.set_item_size”Expects: a number (points); 0 means auto (default).
Does: sets the width (horizontal) or height (vertical) of each item. Auto measures each item’s rendered width (icon + name at the effective font) and sizes the uniform slot to fit the widest, so long names don’t truncate and short ones don’t waste space.
Example:
app_bar.set_item_size(0)app_bar.set_item_gap
Section titled “app_bar.set_item_gap”Expects: a non-negative number (points).
Does: sets the space between items.
Example:
app_bar.set_item_gap(6)app_bar.set_content
Section titled “app_bar.set_content”Expects: "icon", "name", or "icon_and_name".
Does: sets what each item displays. Vertical bars (edge
left/right) always render icon-only — names would need
stacked or rotated text; the stored preference returns when the
bar moves back to a horizontal edge.
Example:
app_bar.set_content("icon_and_name")app_bar.set_icon_source
Section titled “app_bar.set_icon_source”Expects: "app_image" or "app_font".
Does: sets how app icons are drawn. app_image (default)
shows the app’s icon as macOS provides it — including whatever
system-wide Icon & widget style the user picked. app_font
shows a monochrome glyph from the bundled SketchyBar App
Font
instead, colored by the bar’s item colors (Item / Active item /
Hover item); apps without a glyph keep their icon. Styled icon
variants (the system’s Dark/Clear/Tinted renderings) cannot be
fetched by apps — no public API hands them out.
Example:
app_bar.set_icon_source("app_font")app_bar.set_font_size
Section titled “app_bar.set_font_size”Expects: a number (points); 0 means auto (default).
Does: if 0, text scales with bar thickness; any positive
value pins the font size.
Example:
app_bar.set_font_size(0)app_bar.set_corner_roundness
Section titled “app_bar.set_corner_roundness”Expects: a number 0–100 (percentage; default 50).
Does: sets the corner rounding of boxed items as a percentage,
where 0 = square and 100 = a full capsule (radius = thickness/2).
It only affects boxed items (ignored for plain). The percentage
cannot exceed the maximum, so items never render as pointed.
Example:
app_bar.set_corner_roundness(50)app_bar.set_dim_factor
Section titled “app_bar.set_dim_factor”Expects: a number 0.05–1 (default 0.4).
Does: sets the opacity of an inactive item’s untinted icon — the dim that carries “not focused” for content that takes no state color. Lua-only (no GUI); values are clamped to a legible range. Lower = a stronger inactive cue.
Example:
app_bar.set_dim_factor(0.4)app_bar.set_group_adjacent_windows
Section titled “app_bar.set_group_adjacent_windows”Expects: true or false.
Does: if true, collapses adjacent same-app windows into one item with a count badge.
Example:
app_bar.set_group_adjacent_windows(true)app_bar.set_item_color
Section titled “app_bar.set_item_color”Expects: a hex color (#RRGGBB or #RRGGBBAA).
Does: sets the item’s text and glyph color (default
#EAF3EE).
Example:
app_bar.set_item_color("#EAF3EE")app_bar.set_fill_color
Section titled “app_bar.set_fill_color”Expects: a hex color.
Does: sets the fill under the items — a box per item
(boxed) or one shared plate (plain). Default #14201C66,
translucent dark moss. With the liquid_glass finish on, it
also tints the glass: the color sits behind the glass, which
refracts it into its hue (see app_bar.set_liquid_glass). Under
glass the backdrop’s opacity is held at ~65 % so the blur stays
visible; the stored value is unchanged (Boxed/Plain use it in
full).
Example:
app_bar.set_fill_color("#14201C66")app_bar.set_active_item_color
Section titled “app_bar.set_active_item_color”Expects: a hex color.
Does: sets the text and glyph color of the active item — the
focused item (default #8DB354, kiwi green).
Example:
app_bar.set_active_item_color("#8DB354")app_bar.set_highlight_color
Section titled “app_bar.set_highlight_color”Expects: a hex color.
Does: sets the highlight color of the active indicator (the outline or the edge mark).
Example:
app_bar.set_highlight_color("#8DB354")app_bar.set_hover_fill_color
Section titled “app_bar.set_hover_fill_color”Expects: a hex color.
Does: sets the hover feedback on clickable items (default
#AACB5D80, light translucent green).
Example:
app_bar.set_hover_fill_color("#AACB5D80")app_bar.set_hover_item_color
Section titled “app_bar.set_hover_item_color”Expects: a hex color.
Does: sets the text color during hover.
Example:
app_bar.set_hover_item_color("#EAF3EE")app_bar.set_group_badge_color
Section titled “app_bar.set_group_badge_color”Expects: a hex color.
Does: sets the count badge background color.
Example:
app_bar.set_group_badge_color("#B00020")app_bar.set_group_badge_text_color
Section titled “app_bar.set_group_badge_text_color”Expects: a hex color.
Does: sets the count badge text color.
Example:
app_bar.set_group_badge_text_color("#FFFFFF")Per-Layout App Bar Overrides
Section titled “Per-Layout App Bar Overrides”Each bar-hosting layout (monocle, scrolling) can override any
individual bar field for itself. Only these two layouts show a
bar, so only they expose set_app_bar_*. Unset fields inherit
the global value. The available overrides are the same setters
prefixed with the layout name:
monocle.set_app_bar_enabled,monocle.set_app_bar_edge,monocle.set_app_bar_thickness, etc.scroll.set_app_bar_enabled,scroll.set_app_bar_background_style,scroll.set_app_bar_active_indicator,scroll.set_app_bar_corner_roundness, etc.
Example:
monocle.set_app_bar_enabled(true)scroll.set_app_bar_enabled(true)scroll.set_app_bar_background_style("plain") -- override for scrollingSpace Bar
Section titled “Space Bar”The Space Bar (#293) is an always-visible overview of your
Spaces: one bar per display, listing that display’s Spaces in
profile order — each item shows the Space’s identifier
(configured icon, else the plain digits for numeric ids or a
two-letter monogram for named ones), a thin divider, then a
compact glyph per window in that Space. Adjacent windows of
the same app collapse
into one glyph wearing a count badge (non-adjacent duplicates
stay separate); past the configured glyph cap
(space_bar.set_glyph_cap, default 5, range 1–12) the rest fold
into a +n badge counting the hidden windows. Badges use the
configured badge colors on the active Space and render muted on
inactive ones. Clicking a Space switches to it. App glyphs are
informational — not click targets, and a group holding the
focused window stays collapsed (it just takes the focused
accent).
The bar is layout-independent and reserves real screen area on its edge before any layout runs. It may share an edge with the App Bar: the Space Bar always sits at the screen edge, the App Bar next to the windows, and the insets add. All settings are global — there are no per-layout overrides.
Two accents distinguish states: item_color paints inactive
Spaces, active_item_color the active Space, and
focused_item_color the focused window’s glyph inside the
active Space. Untinted content — emoji identifiers and native
app images — dims to half strength on inactive Spaces instead.
space_bar.set_enabled
Section titled “space_bar.set_enabled”Expects: boolean (default true).
Does: shows or hides the Space Bar. A disabled bar reserves no area.
Example:
space_bar.set_enabled(true)space_bar.set_edge
Section titled “space_bar.set_edge”Expects: "top", "bottom", "left", or "right"
(default "left").
Does: sets the screen edge the bar occupies. Sharing an edge with the App Bar is supported: the Space Bar stays screen-facing, the App Bar window-facing.
Example:
space_bar.set_edge("left")space_bar.set_alignment
Section titled “space_bar.set_alignment”Expects: "start", "center", or "end"
(default "center").
Does: places the Space items (and the front-app segment)
along the bar. Values are edge-relative — a left bar’s
start is its top.
Example:
space_bar.set_alignment("center")space_bar.set_thickness
Section titled “space_bar.set_thickness”Expects: thickness in points (default 32).
Does: sets the bar’s thickness, carved out of the layout.
Example:
space_bar.set_thickness(28)space_bar.set_item_size
Section titled “space_bar.set_item_size”Expects: length in points; 0 (default) = auto.
Does: pins every Space item to one length along the bar. Auto sizes each item to its content (identifier + glyphs).
Example:
space_bar.set_item_size(0)space_bar.set_item_gap
Section titled “space_bar.set_item_gap”Expects: points (default 6).
Does: sets the spacing between Space items.
Example:
space_bar.set_item_gap(6)space_bar.set_font_size
Section titled “space_bar.set_font_size”Expects: points; 0 (default) = auto (scales with
thickness).
Does: pins the identifier / glyph text size.
Example:
space_bar.set_font_size(0)space_bar.set_glyph_cap
Section titled “space_bar.set_glyph_cap”Expects: an integer 1–12 (default 5); out-of-range
values clamp.
Does: sets how many app-group glyphs a Space item shows before
the rest collapse into the trailing +n badge. Grouping runs
first, so the cap counts app groups (adjacent same-app windows
share one glyph), while +n counts the hidden windows. This is
the per-Space glyph limit only — it does not change how many
Spaces the whole bar shows.
Example:
space_bar.set_glyph_cap(8)space_bar.set_icon_source
Section titled “space_bar.set_icon_source”Expects: "app_image" or "app_font" (default
"app_image").
Does: how app glyphs are drawn — the native app image, or a monochrome App Font glyph following the bar’s item colors. An app with no image falls back to the App Font either way.
Example:
space_bar.set_icon_source("app_font")space_bar.set_background_style
Section titled “space_bar.set_background_style”Expects: "boxed" or "plain" (default "boxed").
Does: boxes each Space item, or draws all items on one
shared strip — same vocabulary as the App Bar. Liquid Glass is a
separate finish, space_bar.set_liquid_glass.
Example:
space_bar.set_background_style("boxed")space_bar.set_liquid_glass
Section titled “space_bar.set_liquid_glass”Expects: a boolean.
Does: lays the macOS 26 Liquid Glass finish over the Space
items — see app_bar.set_liquid_glass for the full behavior
(orthogonal to the background style, fill_color tints the
glass via a
colored backdrop behind it, hidden and inert below macOS 26).
Example:
space_bar.set_liquid_glass(true)space_bar.set_background_fit
Section titled “space_bar.set_background_fit”Expects: "full" or "hug" (default "hug").
Does: how far the shared plate reaches under plain (and the
Liquid Glass finish) — see app_bar.set_background_fit; same
vocabulary, same boxed inertness and overflow fallback.
Example:
space_bar.set_background_fit("hug")space_bar.set_active_indicator
Section titled “space_bar.set_active_indicator”Expects: "outline", "edge_mark", or "gap" (default
"outline").
Does: how the active Space is marked. gap draws no shape
marker (colors alone carry the state) — unlike the App Bar, the
active Space’s item is never hidden.
Example:
space_bar.set_active_indicator("outline")space_bar.set_corner_roundness
Section titled “space_bar.set_corner_roundness”Expects: percent 0–100 (default 50).
Does: corner rounding as a percentage of the maximum, like the App Bar.
Example:
space_bar.set_corner_roundness(50)space_bar.set_dim_factor
Section titled “space_bar.set_dim_factor”Expects: a number 0.05–1 (default 0.4).
Does: sets the opacity of everything on an inactive Space — the outer dim tier. Lua-only (no GUI), clamped to a legible range.
Example:
space_bar.set_dim_factor(0.4)space_bar.set_active_dim_factor
Section titled “space_bar.set_active_dim_factor”Expects: a number 0.05–1 (default 0.6).
Does: sets the opacity of an unfocused window’s glyph on the
active Space — the middle dim tier, between the focused window (1.0)
and inactive Spaces (set_dim_factor). Lua-only, clamped. Independent
of set_dim_factor: no ordering is enforced, so setting it below the
outer tier will invert the ladder — the GUI is the curated gate, Lua
the open one.
Example:
space_bar.set_active_dim_factor(0.6)space_bar.set_show_front_app
Section titled “space_bar.set_show_front_app”Expects: boolean (default false).
Does: shows a trailing front-app segment after the last Space item — a divider, then the glyph and name of the focused window of the Space this display currently shows (per display, not the globally frontmost app — one bar per display, per-display content). On vertical (left/right) bars the segment is icon-only; the divider flips to a horizontal rule.
Example:
space_bar.set_show_front_app(false)space_bar.set_hide_empty
Section titled “space_bar.set_hide_empty”Expects: boolean (default false).
Does: hides Spaces with no windows from the bar — except the Space you are currently on, which always stays (so a cold start never collapses the strip). Hidden Spaces remain reachable by shortcut.
Example:
space_bar.set_hide_empty(true)space_bar.set_sticky_badge
Section titled “space_bar.set_sticky_badge”Expects: boolean (default true).
Does: shows or hides the window-state badges on Space Bar items: sticky windows wear a badge on their glyph’s top-left corner, floating windows on the bottom-left (the top-right stays the group count). A grouped glyph aggregates its windows’ states — the badge means “at least one”. Lua-only; the Settings app offers no toggle for these badges.
Example:
space_bar.set_sticky_badge(false)space_bar.set_spring_delay
Section titled “space_bar.set_spring_delay”Expects: milliseconds (default 1500, clamped to
1000–4000).
Does: sets how long a window dragged onto a Space item must hover before the view springs to that Space (the “hold to place” half of the drag-drop gesture — see the user guide). A quicker drop, before this delay, moves the window without switching. The ring sweep around the item fills over the same duration.
Example:
space_bar.set_spring_delay(1000)Space Bar colors
Section titled “Space Bar colors”Same #RRGGBB / #RRGGBBAA grammar as every other color
setting. The three-state ladder is the bar’s signature:
space_bar.set_item_color— inactive Spaces (default#EAF3EE66).space_bar.set_active_item_color— the active Space’s identifier and glyphs (default#8DB354).space_bar.set_focused_item_color— the focused window wherever it shows: its glyph inside the active Space and the front-app segment (default#C2790A, a deliberately different hue and a step darker, so “focused window” never washes into the active-Space green — including for a red-green colour-blind reader, for whom hue alone would not separate the two). If you retune it, keep a lightness gap fromactive_item_color; a lighter amber loses the distinction again.space_bar.set_hover_fill_color/space_bar.set_hover_item_color— hover tint on non-active items.space_bar.set_fill_color/space_bar.set_highlight_color— as the App Bar (fill_coloris the box / plate / glass tint).space_bar.set_group_badge_color/space_bar.set_group_badge_text_color— the count and+noverflow badges (active Space; inactive Spaces mute them fromitem_color).
Example:
space_bar.set_active_item_color("#8DB354")space_bar.set_focused_item_color("#C2790A")Where New Windows Land
Section titled “Where New Windows Land”set_new_window_placement_override
Section titled “set_new_window_placement_override”Expects:
- A space identifier.
- A placement value:
"first","last","before_focused", or"after_focused".
Does: sets where new windows enter one space’s order. Beats the layout’s default.
Example:
KiwiDesk.set_new_window_placement_override("mail", "last")Layout defaults:
- BSP
after_focused— the new window splits the focused window’s region. - Master/Stack
first— new window becomes master. - Scrolling
after_focused— opens next to the focused column. - Grid
last— appending keeps existing cells in place. - Monocle
first— the new window comes to the front of the carousel.
Each layout also has its own global setter (e.g.
bsp.set_new_window_placement, stack.set_new_window_placement,
monocle.set_new_window_placement).
The track layout is the exception: it follows
track.set_new_window (own_track / focused_track) plus
track.set_new_window_position (first default / last /
before_focused / after_focused) instead, and this per-space
placement override does not apply to track spaces — a flat index
cannot express “opens its own track”.
Drag & Drop Rearranging
Section titled “Drag & Drop Rearranging”Dragging a tiled window over another window’s slot and releasing swaps the two; dropping anywhere else snaps the window back. While you drag, KiwiDesk shows two visuals:
- Ghost: the dragged window’s slot — where it snaps back, and where the displaced window would move.
- Drop zone: the slot under the window’s center, i.e. the window a drop would swap with.
Each visual has an on/off switch plus an independently toggle-able border and fill with configurable colors, thickness, and alignment.
drag.set_ghost_enabled
Section titled “drag.set_ghost_enabled”Expects: true or false.
Does: shows or hides the ghost visual.
Example:
drag.set_ghost_enabled(true)drag.set_ghost_border
Section titled “drag.set_ghost_border”Expects: true or false.
Does: enables the border on the ghost visual.
Example:
drag.set_ghost_border(true)drag.set_ghost_border_width
Section titled “drag.set_ghost_border_width”Expects: a non-negative number (points).
Does: sets the border width of the ghost.
Example:
drag.set_ghost_border_width(5)drag.set_ghost_border_alignment
Section titled “drag.set_ghost_border_alignment”Expects: "inside" or "outside".
Does: positions the border inside or outside the slot boundary.
Example:
drag.set_ghost_border_alignment("inside")drag.set_ghost_border_color
Section titled “drag.set_ghost_border_color”Expects: a hex color.
Does: sets the ghost border color (default #347957,
deep emerald — the ghost, drag’s origin, is all-green; a
bluer green than the focus ring since #511, so it separates
from the drop zone’s amber under red-green vision loss).
Example:
drag.set_ghost_border_color("#347957")drag.set_ghost_fill
Section titled “drag.set_ghost_fill”Expects: true or false.
Does: enables the fill on the ghost visual.
Example:
drag.set_ghost_fill(true)drag.set_ghost_fill_color
Section titled “drag.set_ghost_fill_color”Expects: a hex color.
Does: sets the ghost fill color (default #34795740,
deep emerald with 25% alpha).
Example:
drag.set_ghost_fill_color("#34795740")drag.set_drop_zone_enabled
Section titled “drag.set_drop_zone_enabled”Expects: true or false.
Does: shows or hides the drop zone visual.
Example:
drag.set_drop_zone_enabled(true)drag.set_drop_zone_border
Section titled “drag.set_drop_zone_border”Expects: true or false.
Does: enables the border on the drop zone visual.
Example:
drag.set_drop_zone_border(true)drag.set_drop_zone_border_width
Section titled “drag.set_drop_zone_border_width”Expects: a non-negative number (points).
Does: sets the border width of the drop zone.
Example:
drag.set_drop_zone_border_width(5)drag.set_drop_zone_border_alignment
Section titled “drag.set_drop_zone_border_alignment”Expects: "inside" or "outside".
Does: positions the border inside or outside the slot boundary.
Example:
drag.set_drop_zone_border_alignment("inside")drag.set_drop_zone_border_color
Section titled “drag.set_drop_zone_border_color”Expects: a hex color.
Does: sets the drop zone border color (default #C2790A,
amber — the drop zone, drag’s target, is all-amber so it reads
apart from the green ghost).
Example:
drag.set_drop_zone_border_color("#C2790A")drag.set_drop_zone_fill
Section titled “drag.set_drop_zone_fill”Expects: true or false.
Does: enables the fill on the drop zone visual.
Example:
drag.set_drop_zone_fill(true)drag.set_drop_zone_fill_color
Section titled “drag.set_drop_zone_fill_color”Expects: a hex color.
Does: sets the drop zone fill color (default #C2790A40,
amber with 25% alpha).
Example:
drag.set_drop_zone_fill_color("#C2790A40")drag.set_corner_radius
Section titled “drag.set_corner_radius”Expects: a non-negative number (points).
Does: sets the corner rounding of both visuals (default 16).
Example:
drag.set_corner_radius(16)Focus Border
Section titled “Focus Border”KiwiDesk can draw a thin border around the focused window so it is unmistakable in a gapped layout — the feedback keyboard-driven focus otherwise lacks. It is on by default and marks only the focused window; it can optionally show one on every other window too.
The border is a pure overlay: it never changes where windows tile
(no gap coupling). The configured width is the thickness drawn
outward into the gap — the value border.fit_gaps sizes gaps from.
By default the border is stacked behind its window: a flicker-free
placement that holds steady even when a window redraws rapidly (some
browsers repaint on every keystroke) and hugs each window’s real
corner radius. The trade is that the window’s drop-shadow falls
across the border’s lower reach and the corner meets the window with a
filled seam rather than a floating hairline.
border.set_draw_order("front") switches to an in-front placement
that is crisper and shadowless but can flicker on those browsers —
a power-user opt-in (see below). Rounded corners match the real
macOS window radius (queried per window); square draws sharp
corners. The border is pinned to its window’s stacking level, so
popovers, sheets, and other windows the system places above the
target still stay above its border.
Overflow piles and monocle show a border only on the visible top window; set gaps at least as wide as the border to avoid neighbouring borders touching.
border.set_enabled
Section titled “border.set_enabled”Expects: a boolean.
Does: turns the focus border on or off (default true).
Example:
border.set_enabled(true)border.set_width
Section titled “border.set_width”Expects: a number (points). Out-of-range values are clamped
to 0.5–20.
Does: sets the border width (default 5). 5 pt is the widest
that still tiles cleanly when unfocused borders are on — each border
reaches its width into the 10 pt gap, so two of them exactly fill
it without overlapping.
Example:
border.set_width(5)border.set_focused_color
Section titled “border.set_focused_color”Expects: a hex color string ("#RRGGBB" or "#RRGGBBAA") —
the same format as every other KiwiDesk color.
Does: sets the focused window’s border color (default
"#4A9816", the Kiwi theme’s bright-green focus accent).
Example:
border.set_focused_color("#4A9816")border.set_unfocused_enabled
Section titled “border.set_unfocused_enabled”Expects: a boolean.
Does: when true, also draws a border on the unfocused
windows (default false). Ignored in monocle, where only the
focused window shows.
Example:
border.set_unfocused_enabled(false)border.set_unfocused_color
Section titled “border.set_unfocused_color”Expects: a hex color string ("#RRGGBB" or "#RRGGBBAA").
Does: sets the unfocused windows’ border color (default
"#8E8E93CC", a neutral grey at 80% opacity).
Example:
border.set_unfocused_color("#8E8E93CC")border.set_corner_style
Section titled “border.set_corner_style”Expects: "rounded" or "square".
Does: rounded (default) matches the real window corner
radius; square draws sharp corners — seamless on windows that
are already square (some Electron/utility windows), an intentional
squared frame on rounded ones.
Example:
border.set_corner_style("rounded")border.set_glow
Section titled “border.set_glow”Expects: a boolean.
Does: when true, wraps the focused border in a soft colored
bloom — a zero-offset blurred halo, the JankyBorders “glow” look
(default false). A render trait like width and corners: it adds no
color choice and never touches the unfocused windows (a bloom on
every dim border would undo the point of making the focused one
stand out).
The bloom is a brightened derivative of focused_color (a halo
is a fill, not a legibility-bound stroke, so it reads more vivid than
the darkened border, in its own hue) — set only focused_color
and the glow follows. Its reach scales with the border width
(clamped to a legible band), so a hairline border gets a subtle
rim and a thick one a proportional aura — override it with
set_glow_size below. The soft edge is allowed to bleed into
the layout gap, so fit_gaps is unaffected. One interaction: a
glowing ring renders on the behind-order fallback renderer, so
draw_order("front") is inert while glow is on (see
Accepted limitations).
Example:
border.set_glow(true)border.set_glow_size
Section titled “border.set_glow_size”Expects: a size in points, or 0 for automatic (the
default). A value above the renderable ceiling of 40 clamps
silently, like the other border magnitudes; a negative or
non-numeric argument fails — switching back to automatic takes
an explicit 0, never a clamp.
Does: sets the glow bloom’s blur radius. 0 keeps the
automatic behavior — the width-scaled formula that gives a
hairline border a subtle rim and a thick one a proportional
aura — while an explicit size pins the reach regardless of the
border width. The GUI slider offers 1–20 pt behind an Auto
glow size toggle; larger values up to 40 stay a Lua
fine-tune. No effect while glow is off.
Example:
border.set_glow(true)border.set_glow_size(8) -- a fixed, wider bloomborder.set_glow_size(0) -- back to automaticborder.set_draw_order
Section titled “border.set_draw_order”Expects: "behind" or "front".
Does: chooses where the border stacks relative to windows.
behind (default) draws it below the window — flicker-free, hugs
the real corner radius, but carries the window’s drop-shadow on its
lower reach and a filled corner seam. front draws it above the
window — a crisp, shadowless hairline — but can flicker on windows
that repaint rapidly (Firefox/Zen and other Gecko browsers emit a
compositor reorder on every keystroke). There is no GUI control for
this: behind is the right default for everyone, and front is a
niche preference exposed to Lua only. Changing it re-draws every
border immediately.
While border.glow is on, the focused ring renders on the
behind-order renderer regardless of this setting — "front"
takes effect again the moment glow turns off (see
Accepted limitations).
Example:
border.set_draw_order("front")border.fit_gaps
Section titled “border.fit_gaps”Expects: an optional remaining gap in whole points, 0–100 (default 0). An out-of-range value clamps into that range (like the other border magnitudes); a non-numeric argument fails.
Does: sizes the global layout gaps so borders never touch a
neighbour, keeping remaining points of deliberate whitespace
past the border’s reach. Every outer edge becomes
reach + remaining; each inner axis becomes reach + remaining,
or 2 × reach + remaining when unfocused_enabled is on (both
neighbouring borders need clearance; the whitespace sits between
them once). The reach is simply the configured border width; the
renderer’s hidden overlap is behind the window and does not count.
The action deliberately
normalizes asymmetric global gaps. A one-shot convenience that
writes gap.global — the remaining gap is command input, never a
persisted setting, and the layout math itself stays free of any
border coupling, so this never runs automatically. The GUI’s
Fit layout gaps → Set Gap Values action previews and stages the
same calculation.
Example:
border.set_width(10)border.fit_gaps() -- width 10: outer gaps 10, inner gaps 10 -- (20 if unfocused borders are on)border.fit_gaps(6) -- leave 6 pt after the reach: outer 16, -- inner 16 (26 if unfocused borders are on)Mouse Resizing
Section titled “Mouse Resizing”Resizing a tiled window with the mouse adjusts the layout the same
way the resize command does, applied when you release: neighbors
give or take the space. What changes depends on the layout —
Master/Stack maps width changes to the master ratio, BSP steers its
split ratio toward the dragged side, Scrolling adjusts the column
width. Axes a layout has no parameter for (stack heights, grid,
monocle) animate back into place. Floating windows resize freely.
Only edges shared with a neighbor trade space — pulling a window’s outer, screen-side edge has nobody to trade with and snaps back.
The layout follows the size the window actually reached when you release. If you flick faster than a (slow) app resizes its window and release mid-motion, only the distance the window managed to follow is applied.
set_mouse_resize
Section titled “set_mouse_resize”Expects: "layout" (default) or "snap_back".
Does: sets whether mouse resizes apply the new layout
("layout") or always revert ("snap_back").
Example:
KiwiDesk.set_mouse_resize("snap_back")Mouse Behaviour
Section titled “Mouse Behaviour”mouse.set_follows_focus
Section titled “mouse.set_follows_focus”Expects: a boolean.
Does: when true, a focus change warps the mouse pointer to
the center of the newly-focused window, so the next click,
scroll, or hover lands on the window the keyboard is working in —
the standard companion behaviour in i3/sway/yabai. Default is
false (off), matching those WMs. The pointer never moves
while a mouse button is held down or when it is already inside
the focused window, and is held while KiwiDesk performs its own
z-order maintenance raises. When focus lands on a window in an inactive virtual
space (cmd+tab into a stashed window), the warp waits until
KiwiDesk follows focus and pulls that space forward. Clicking
an app-bar item warps too — the click targets the bar, not
the window it focuses. Also togglable in the Settings app
under Behavior ▸ Mouse.
Example:
mouse.set_follows_focus(true)When Windows Run Out of Space
Section titled “When Windows Run Out of Space”No layout ever shrinks a window below min_window_size. When a
zone gets too crowded, downsizing stops and the overflow
cascades vertically: offset 40 pt downward per window, so every
title bar stays visible and clickable. There is no horizontal
(side-reveal) stacking — overflow is always resolved top-to-bottom
via title bars.
The stack layout degrades gradually, per zone: as many windows as still fit keep their full size, and only the remainder collapses into a cascade at the bottom of the column. Only when not even one full window fits does the whole zone cascade. Track behaves the same way on both axes — the fitting prefix of tracks (or of a track’s windows) stays tiled and only the remainder cascades. This is built into the layout, not a setting.
For a cascade to read correctly, upper windows must sit behind
lower ones. KiwiDesk restores this z-order whenever a window
crosses the master/stack boundary (drag swap, directional swap,
stack.promote / stack.demote). Focusing a window still raises it
to the front — that override is deliberate and lasts until the next
boundary crossing re-stacks the zone.
Window Rules
Section titled “Window Rules”float_rules
Section titled “float_rules”Expects: a Lua table of strings (bundle-id or bundle-id:title matchers).
Does: windows matching any entry always float. An app is
named by its bundle identifier (e.g. com.apple.finder),
not its display name — the identifier is stable across system
language and app renames. "id" matches every window of the
app; "id:Title" matches when the title contains the fragment.
The bundle id is matched case-insensitively; the title fragment
is case-sensitive. See Finding a bundle
identifier. Dialogs, sheets, and
picture-in-picture
windows float automatically. Detection is re-checked as windows
come and go — and when a title changes, so an “App:Title” rule
catches windows whose titles load late (Electron/WebKit apps) or
change into a match later. A window that reported wrong metadata
while launching corrects itself the same way. A manual
make_floating override is never reverted by these re-checks.
Panels and overlays that live above the normal window layer also float automatically, no rule needed. Windows belonging to apps that remain accessory processes are tracked but forced floating. If an app promotes itself to a regular process, its standard windows follow the normal float-or-tile rules.
This table is the global base. A profile may add rules or remove
inherited ones with its sparse float_rules object (true adds,
null removes). The same profile diff resolves whether the base is
owned by gui.json or this hand-written init.lua.
Ghostty’s quick terminal is not managed at all — no space assignment, no window events. KiwiDesk simply pretends it does not exist.
Transient macOS input-source menus and switcher overlays are likewise ignored, so pressing the Globe key never creates a managed window or KiwiDesk focus border. Auxiliary AX proxy windows with no matching WindowServer window are ignored by the same policy.
KiwiDesk’s Settings window is tracked as a floating window, so window-list integrations can see it and the top App Bar clamp keeps its title bar reachable. KiwiDesk’s own panels — drag/drop overlays, App Bar overlays, and focus borders — remain fully ignored.
Example:
float_rules = { "com.apple.calculator", "com.apple.finder:Get Info",}ignore_rules
Section titled “ignore_rules”Expects: a Lua table of app bundle identifiers.
Does: KiwiDesk never manages any window belonging to a matching
app: no state entry, tiling or floating verdict, virtual-space
assignment, or window events. Use this for HUDs, menu-bar utilities,
or apps that misbehave when AX-tracked. Use float_rules when an app
should remain tracked and visible but never tile.
Matching is case-insensitive and app-wide; title fragments are not
supported. This table is the global base. In gui.json it lives at
the root as ignore_rules. A profile may add rules or tombstone
inherited ones through its sparse ignore_rules object. There is
deliberately no Settings control and no session-only
make_unmanaged command; GUI profile saves preserve that hidden
override unchanged.
Example:
ignore_rules = { "com.1password.1password", "eu.exelban.Stats",}After editing init.lua, run kiwidesk reload_config. Newly ignored
apps leave KiwiDesk state, and apps removed from the list are
discovered again. Ghostty’s quick terminal remains a built-in
layer-specific exception because only its panel — not normal Ghostty
windows — must be ignored.
Command bars are ignored automatically. A Spotlight/Raycast-style
launcher is a menu-bar (accessory) app whose bar is a raised-layer
overlay; KiwiDesk never manages such a window, so the bar is not
tiled, stashed, or pulled along on a space switch. The rule is
generic — accessory app and raised window layer — so any
launcher or HUD qualifies without a rule; the app’s normal windows
(settings, pickers) stay managed as floats. Raycast’s command bar is
additionally recognized by bundle id for setups where Raycast shows
a dock icon and loses the accessory policy. ignore_rules remains
the whole-app escape hatch for anything the heuristic misses.
Invisible helper windows are ignored automatically: a raised-layer
window that is fully transparent or sits entirely off-screen (the
lifecycle keepalive some menu-bar apps create) is never tracked,
so the app doesn’t read as an open app with a Space assignment and
an App Bar slot. No rule needed — ignore_rules remains the
whole-app escape hatch for anything the heuristic misses.
app_rules
Section titled “app_rules”Expects: a Lua table mapping app bundle identifiers to space identifiers.
Does: new windows of listed apps go to their assigned space.
As with float_rules, an app is named by its bundle identifier
(case-insensitive), not its display name. See Finding a bundle
identifier.
Example:
app_rules = { ["com.spotify.client"] = "music", ["com.apple.mail"] = "mail",}The global base lives in gui.json when GUI-managed, or in this
init.lua otherwise. A stored profile may carry a sparse per-app
override (app_rules in
the profile JSON): a listed app takes the profile’s space while
that profile is active, a null entry un-pins an app the base
pins, and unlisted apps inherit the base rule. Edit it from the
Settings app’s App Rules section while editing a stored profile.
Profile overrides resolve the same way over a Lua-owned base.
Finding a bundle identifier
Section titled “Finding a bundle identifier”App rules and pull_or_spawn identify an app by its bundle
identifier. The Settings app’s pickers handle this for you —
they list installed apps by name and store the identifier
behind the scenes. To find one by hand:
- Run
kiwidesk get_state(or theget_statecommand over IPC): every window carries abundle_idfield alongside its displayappname. Focus a window of the app and read it off. - Or ask macOS directly:
osascript -e 'id of app "Safari"'→com.apple.Safari. - Or
mdls -name kMDItemCFBundleIdentifier /Applications/Safari.app.
Identifiers are matched case-insensitively, so the case you write does not matter. An app with no bundle identifier (a rare unbundled helper process) cannot be targeted by a rule.
Making Windows Floating or Tiled
Section titled “Making Windows Floating or Tiled”make_floating
Section titled “make_floating”Expects: nothing.
Does: marks the focused window as floating. It is no longer
tiled: it keeps whatever frame you give it, on the virtual
space it belongs to — like a tiled window, it hides with its
space and reappears where you left it when you switch back. (A
window that should stay visible on every space is a sticky
window, not a floating one.) A floating
window is always kept above the tiled plane: focusing or
cmd-tabbing to a tiled window no longer buries the float behind
it, and two overlapping floats stack most-recently-focused on
top. (To exclude a window from tiling without pinning it
above others, use ignore_rules — KiwiDesk then leaves its
z-order untouched.) The override
survives the window closing and reopening (matched by app name
and title; a window that closes while untitled has no identity
to match and loses it) and applies only to that window — use
float_rules to float every window of an app.
Example:
KiwiDesk.make_floating()make_tiled
Section titled “make_tiled”Expects: nothing.
Does: marks the focused window as tiled. It returns to its
space’s tiling layout. Like make_floating, the override
survives the window closing and reopening.
Example:
KiwiDesk.make_tiled()make_auto
Section titled “make_auto”Expects: nothing.
Does: clears the focused window’s manual override — the
third state of the float tri-state (floating-manual /
tiled-manual / auto). The window returns to detection control:
float_rules and the built-in dialog/panel detection apply
again, including future rule edits, and the close/reopen
memory of the window’s current identity is forgotten. (A
remembered intent stored under an older title can still
resurface after a reopen — run make_auto again once the
window shows the wrong state and it is purged for good.) Use
it when a window “sticks” floating or tiled after a
make_floating/make_tiled you no longer want.
Example:
KiwiDesk.make_auto()toggle_floating
Section titled “toggle_floating”Expects: nothing.
Does: flips the focused window between floating and tiled in
one verb — if it is effectively floating it becomes tiled, and
vice versa. Like make_floating/make_tiled, it writes an
explicit manual override (which survives close/reopen); it never
produces the auto state, so make_auto stays the way back to
detection control. This is the everyday float shortcut (bound to
control+option+f by default and the only float verb offered in the
Settings shortcut list); the explicit make_* verbs remain for
scripts that need a specific direction.
Example:
KiwiDesk.bind("cmd+alt+f", function() KiwiDesk.toggle_floating()end)Sticky Windows
Section titled “Sticky Windows”A sticky window stays present on every virtual space instead of hiding with its home space when you switch — the macOS-native analog is Mission Control’s “Assign To → All Desktops”. Stickiness is a per-window flag, flipped on a specific live window after it spawns; there is no app-matcher rule list. It is orthogonal to floating: a floating sticky window keeps its own frame everywhere, while a tiled sticky window tiles into every space’s layout — on whichever space is active it joins the tiled members at a position derived from its position among its home space’s tiles (clamped to the target space’s count; nothing is stored). The flag survives the window closing and reopening (matched by app name and title, like the float override), and the window remains a real member of exactly one space — its home; presence everywhere is derived. Reordering the window on its home space therefore moves its derived slot on every space, while reordering it on a foreign space is not supported: a swap or bar drag targeting it there does nothing. On a crowded space a tiled sticky window keeps a fully visible slot instead of falling into the overflow cascade — a non-sticky window overflows in its place.
Sticky comes in two scopes:
- Sticky (
make_sticky/toggle_sticky) — present on every space of every monitor. Wears theinfinity(∞) mark. - Display sticky (
make_display_sticky/toggle_display_sticky) — present on every space of one monitor: the display its home space lives on. Wears thepin.fill(📌) mark.
Both share one off-switch (make_unsticky), and each verb sets
its own scope outright — make_sticky on a display-sticky window
turns it global, and vice versa. On a single monitor the two
scopes coincide (one monitor is every monitor).
Moving a sticky window with move_to_space is guarded, since its
whole point is to stay put: a global sticky refuses any
target (it is already everywhere); a display sticky refuses a
target on the same monitor but accepts one on another monitor,
which re-homes it to that display. A refused move surfaces a brief
pill on the window rather than silently doing nothing.
Because a sticky window can look identical to a normal one,
KiwiDesk marks it: a mark in the window’s top-right corner
(toggleable — see sticky.set_mark; infinity for global,
pin.fill for display) and the same per-scope badge on its Space
Bar glyph — which travels with you, listed under whichever space
is current (see space_bar.set_sticky_badge).
Prefer sticky over an ignore_rules entry for “keep this
visible everywhere”: an ignored window loses tracking, focus
navigation, borders, and its bar tile; a sticky window stays
fully managed.
make_sticky
Section titled “make_sticky”Expects: nothing.
Does: marks the focused window globally sticky — it stays visible on every virtual space of every monitor. No mode argument: the window keeps its existing floating or tiled state. Overrides display sticky if the window already had it.
Example:
KiwiDesk.make_sticky()make_display_sticky
Section titled “make_display_sticky”Expects: nothing.
Does: marks the focused window sticky to its current monitor — it stays visible on every space of that one display, but not on other monitors. Moving it to a space on another monitor re-homes it there. Overrides global sticky if the window already had it.
Example:
KiwiDesk.make_display_sticky()make_unsticky
Section titled “make_unsticky”Expects: nothing.
Does: clears the focused window’s sticky flag — it hides with its home space again like any other window.
Example:
KiwiDesk.make_unsticky()toggle_sticky
Section titled “toggle_sticky”Expects: nothing.
Does: flips the focused window between global sticky and
off in one verb. This is an everyday sticky command, offered as a
bindable row in the Settings shortcut list; the explicit make_*
verbs remain for scripts that need a specific direction. Toggling
global on a display-sticky window switches it to global.
Example:
KiwiDesk.bind("cmd+alt+s", function() KiwiDesk.toggle_sticky()end)toggle_display_sticky
Section titled “toggle_display_sticky”Expects: nothing.
Does: flips the focused window between display sticky (its
current monitor only) and off in one verb. The coarse-to-fine
peer of toggle_sticky, also offered in the Settings shortcut
list. Toggling display on a global-sticky window switches it to
display.
Example:
KiwiDesk.bind("cmd+alt+d", function() KiwiDesk.toggle_display_sticky()end)sticky.set_mark
Section titled “sticky.set_mark”Expects: boolean (default true).
Does: shows or hides the on-window sticky mark — the small glyph at a sticky window’s top-right corner. Applies exactly what you set: turning it off while the Space Bar is also off leaves sticky state with no mark at all, which is a valid power-user choice from Lua (the Settings app, by contrast, keeps the mark forced on while the Space Bar is off).
Example:
sticky.set_mark(false)sticky.set_color
Section titled “sticky.set_color”Expects: a hex color string #RRGGBB or #RRGGBBAA, or an
empty string "" for Automatic (default "").
Does: tints the sticky mark — both the on-window mark and the
Space Bar sticky badge read this one value, so the mark is the
same color everywhere. The mark becomes a filled disc in the
color with a legible auto-contrast glyph. "" is Automatic: the
badge keeps the count-badge fill and the mark is a neutral glyph
on glass that flips black/white with light and dark mode (the
shipped look). Any non-empty value must parse as a hex color.
Example:
sticky.set_color("#3D6FE8") -- a blue sticky marksticky.set_color("") -- back to Automaticfloating.set_color
Section titled “floating.set_color”Expects: a hex color string #RRGGBB or #RRGGBBAA, or an
empty string "" for Automatic (default "").
Does: tints the Space Bar floating badge — a filled disc in
the color with an auto-contrast glyph. Floating windows have no
on-window mark (they float above the tiles, so they are
self-evident), so this affects the Space Bar mark only. "" is
Automatic (the badge keeps the count-badge fill); any non-empty
value must parse as a hex color.
Example:
floating.set_color("#8E5DE0")Launching Apps
Section titled “Launching Apps”pull_or_spawn
Section titled “pull_or_spawn”Expects: an app bundle identifier (e.g. com.apple.safari).
See Finding a bundle identifier.
Does: if the app is already running, focuses its window. If it
is not running, launches a new instance. Matching and launching
are keyed on the bundle id, so it finds apps anywhere on disk
(including Finder and apps outside /Applications) regardless of
system language.
Pressing again while one of the app’s windows is focused advances to the app’s next window — space order (the order spaces were created, the same order the Space Bar lists them), then slot order within a space, wrapping around — so repeat presses cycle through all of the app’s windows. With a single window a repeat press changes nothing. The cycle covers the windows KiwiDesk currently tracks; the app’s windows on another native macOS desktop are untracked while you are away and rejoin the cycle when you return to their desktop — see Accepted limitations.
Example:
KiwiDesk.bind("ctrl+return", function() KiwiDesk.pull_or_spawn("com.apple.safari")end)spawn_new
Section titled “spawn_new”Expects: an app bundle identifier (e.g. com.apple.Terminal).
See Finding a bundle identifier.
Does: always launches a new instance of the app, even if one is
already running. Matching is keyed on the bundle id, exactly like
pull_or_spawn.
Example:
KiwiDesk.bind("ctrl+alt+return", function() KiwiDesk.spawn_new("com.apple.Terminal")end)Both launch verbs are also reachable from the Settings app: an Open
applications shortcut carries a per-row Launch behavior menu —
Open or Focus (pull_or_spawn, the default) or Open New
(spawn_new).
User Interface
Section titled “User Interface”show_shortcuts
Section titled “show_shortcuts”Expects: nothing.
Does: opens the read-only shortcuts reference panel — a live glance at the active mode’s bindings — or closes it if it is already open (the verb toggles). Bind it to a hotkey to summon the reference from anywhere. This is the same panel reached from the menu bar’s View Shortcuts… row; the bound combo also shows beside the menu row and in the panel’s own close hint. It is seeded to ⌃⌥K by default, in the base mode and in every mode you create, so the reference is reachable from the keyboard out of the box.
It is also offered as a bindable preset in the Settings app under Shortcuts ▸ General (“Show shortcuts panel”), where you can rebind or clear it per mode without hand-writing Lua.
Example:
KiwiDesk.bind("alt+space", function() KiwiDesk.show_shortcuts()end)Keybindings
Section titled “Keybindings”KiwiDesk.bind("cmd+alt+left", function() KiwiDesk.focus("left")end)KiwiDesk.bind("cmd+alt+f", function() KiwiDesk.make_floating()end)Modifiers and Keys
Section titled “Modifiers and Keys”Modifiers: cmd/command, alt/opt/option,
ctrl/control, shift.
Keys: letters, digits, left, right, up, down,
home, end, pageup, pagedown, space,
return/enter, tab, escape/esc, f1–f12, and
punctuation.
Punctuation aliases: both the symbol and the word form work, so
";" and "semicolon" are the same key. Aliases:
comma/,period/.slash//backslash/\minus/-equal/=leftbracket/[rightbracket/]grave/backtick/`quote/apostrophe/'return/enterdelete/backspaceescape/esc
The Settings app’s shortcut recorder writes the long forms
(command, option, semicolon, …) for readability; every alias
round-trips.
A combo is any set of modifiers plus exactly one key. Multi-key
chords (cmd+j+k) are not expressible — Carbon registers modifiers
plus a single key code — so a hand-written combo that doesn’t parse
is never registered and the Shortcuts section flags the row with ⚠
“isn’t a recognized shortcut”.
Modal Modes
Section titled “Modal Modes”Define vim-style modes; only the active mode’s bindings fire:
KiwiDesk.define_mode("resize", { ["h"] = function() KiwiDesk.resize("x", -50) end, ["l"] = function() KiwiDesk.resize("x", 50) end, ["j"] = function() KiwiDesk.resize("y", -50) end, ["k"] = function() KiwiDesk.resize("y", 50) end, ["escape"] = function() KiwiDesk.switch_mode("default") end,})
KiwiDesk.bind("ctrl+alt+r", function() KiwiDesk.switch_mode("resize")end)resize
Section titled “resize”Expects:
- An axis:
"x"or"y". - A delta (points; positive = grow, negative = shrink).
Does: grows or shrinks the focused window. A floating
focused window resizes itself directly, in every layout mode:
"x" changes its width by the delta, "y" its height, top-left
corner anchored, floored at min_window_size (a window already
smaller than that just shrinks no further). Tiled windows
only resize in bsp, stack, scrolling, and track layouts —
monocle, grid, and the floating layout report “not supported”,
and when that failure comes from a hotkey press KiwiDesk
plays the system alert sound so the no-op is perceivable at
the keyboard (the Cmd+Z-with-nothing-to-undo idiom; #184).
Mute it with set_resize_feedback(false) — CLI and IPC
callers never hear it, they read the error JSON. What the
delta actually adjusts depends on the layout:
- bsp — per-axis (#56):
"x"nudges the side-by-side split ratio (bsp.set_ratio_h),"y"the stacked one (bsp.set_ratio_v) — genuinely independent width and height. Focus-aware in direction (#122): a positive delta grows the focused window’s region, so with a right/bottom window focused it lowers the shared ratio — the same side rule a mouse drag of that window’s edge uses. All same-orientation splits still share the one ratio; with no focused window the delta moves the left/top region, as before. Like the stack, the write stops at the bound that keeps both regions atmin_window_sizewithin the area the layout fills (#383) — the display minus any Space Bar strip — so a resize no longer suddenly collapses the split into an overlap pile. - stack — focus-aware (#67).
"x"moves the master/stack split in the direction that grows the focused window: with a master focused, a positive delta raises the master ratio; with a stack window focused, it lowers the ratio (the column grows). The write stops at the bound that keeps both zones atmin_window_sizewithin the area the layout fills (#44)."y"grows or shrinks the focused window’s vertical share of its column via per-window weights — session-scoped, never saved to a profile, and reset when a window leaves the space or KiwiDesk restarts. If the focused window is alone in its column,"y"reports an error. - scrolling — it adjusts the slot size in real points along
the layout’s own scroll axis (columns for horizontal, rows for
vertical), regardless of which
axisyou pass — thex/yargument does not steer it. - track — every resize has one true target (#128, the
point of the layout). The axis across the tracks (
"x"for columns,"y"for rows) grows or shrinks the focused window’s whole track; the axis along them grows the focused window’s share within its track — the same per-window weights as the stack’s"y"path, with the same session-scoped lifetime andmin_window_sizecap. A single track cannot trade cross-axis space, and a window alone in its track has no share to grow; both report an error.
Where the ratio write lands (#458): a space with an authored
per-space override of the field (bsp.set_ratio_h_override, the
Settings override editor) keeps editing that override. A space
without one stores the value in a session layer scoped to
that space — the shared global never moves, so resizing one
space no longer visibly resizes every other no-override space,
and no override is silently authored on your behalf. Session
values behave like the stack’s per-window weights: never saved
to a profile, gone on restart, reseeded from config on a real
mode change, reload_config, load_profile (or any other
explicit profile/preset/GUI apply), and dropped for a field the
moment you set its global explicitly (bsp.set_ratio_h,
stack.set_master_ratio, scroll.set_slot_size — an explicit
write always shows everywhere). This covers the BSP split
ratios, the stack master ratio, and the scrolling slot size —
the three interactive-resize knobs — consistently.
Example:
KiwiDesk.resize("x", -50)KiwiDesk.resize("y", 50)Mode Icons
Section titled “Mode Icons”An optional third argument to define_mode sets a menu bar
indicator — an SF Symbol name or a flat emoji. While the mode is
active, the KiwiDesk status item swaps to it. The default mode
(KiwiDesk.bind) never takes an icon — it always shows the
standard KiwiDesk glyph.
Example:
KiwiDesk.define_mode("resize", { --[[ bindings ]] }, { icon = "arrow.left.and.right" })KiwiDesk.define_mode("service", { --[[ bindings ]] }, { icon = "⚙️" })Config Cascade (Per-Profile Keybindings)
Section titled “Config Cascade (Per-Profile Keybindings)”Keybindings resolve through a two-tier cascade, mirroring how tiling layers (global settings ← profile):
The base config is the seed; the profile wins. The base shortcuts (the app’s
gui.json, or your Lua-declared binds in a hand-written config) apply first. When the loaded profile carries a"modes"override, each of its rows shadows the base row with the same combo in the same mode; everything the profile does not mention stays active. Event hooks fire on their event — they are never a cascade layer.
The override is sparse and soft by design:
- A profile stores only the modes and rows that diverge; a
profile without a
"modes"key inherits the base shortcuts completely. - Every base binding the profile doesn’t rebind survives — in particular your profile-switch shortcut, so a profile can never trap you by omission. Rebinding the same combo differently per profile stays possible.
- Removing a base binding per profile is not expressible: deleting an inherited row in the editor just resets it. To disable a combo in one profile, rebind it to a no-op action. The same applies to a base mode’s menu bar icon — a profile can change it, but clearing it just reverts to the base icon.
- Keybindings live in ONE home: the structured config (gui.json +
profiles) when GUI-managed, or your
init.luaotherwise — never merged. Hand-written binds that evade the managed- vocabulary detection are silently unregistered on every reload while GUI-managed.
Profiles re-resolve their bindings whenever they apply: on
load_profile, on a monitor change, and on a native-Space binding
switch. Switching profiles also returns you to the default key
mode.
Events
Section titled “Events”Subscribe to state changes (see also the recipes):
KiwiDesk.on("space_change", function(space_id, mode) KiwiDesk.exec( "sketchybar --trigger space_change SPACE=" .. space_id)end)| Event | Lua arguments |
|---|---|
space_change | space_id, mode |
layout_change | space_id, mode |
focus_change | window_id, app, bundle_id |
monitor_change | monitor_count |
native_space_change | native_space (desktop number) |
window_created | window_id, app, space, reason, bundle_id |
window_destroyed | window_id, app, space, reason, bundle_id |
window_moved_to_space | window_id, app, from, to, bundle_id |
The window lifecycle events fire even when focus does not change (a
background window opening or closing), so status bars stay current
without polling. space is always the space the window lives in —
for window_destroyed, the one it disappeared from, even when that
space is not active. In the CLI event stream the key is space_id
(matching space_change) and an unknown space is JSON null; the
Lua callback receives "" instead, since a positional nil would
truncate the argument list.
Every window event also carries the owning app’s bundle_id — the
stable identity key that app rules (float_rules, app_rules) and
pull_or_spawn match on, unlike the locale-dependent display app
name. It is the trailing Lua argument (skip it if you don’t need
it), "" for unbundled processes; in the CLI event stream the key
is bundle_id, JSON null when unknown.
window_moved_to_space fires on an explicit move_to_space
(with or without follow) when the target differs from the window’s
current space. Bulk reassignments — profile loads, session restore —
stay silent. JSON keys: from_space_id (null if unknown) and
to_space_id.
The lifecycle events track the visible window set, not app
lifecycle — windows also appear to come and go: deminiaturizing
surfaces as window_created, and switching native macOS Spaces
makes every managed window on the old desktop vanish from the
accessibility tree and reappear on return. The reason argument
says which kind of change fired:
window_created—"new"(a genuinely new window),"returned"(back from another native desktop or a session restore),"restored"(deminiaturized).window_destroyed—"closed"(a real close),"minimized"(it will come back as"restored"),"vanished"(its native desktop was switched away; it comes back as"returned").
So a bar callback that only cares about real lifecycle filters in one line:
KiwiDesk.on("window_destroyed", function(id, app, space, reason) if reason ~= "closed" then return end KiwiDesk.exec("sketchybar", { "--trigger", "window_closed", }) end)One caveat: a window closed while its native desktop is
off-screen already emitted "vanished" at switch time and never
gets a corrective "closed". If you filter on reasons, also
refresh on native_space_change — the re-query pattern in the
sketchybar recipe does this already.
External Commands
Section titled “External Commands”Config callbacks run on KiwiDesk’s main thread — a shell command that waits synchronously there would freeze window management, animations, and the menu bar. External commands therefore always run in the background.
KiwiDesk.exec
Section titled “KiwiDesk.exec”Expects:
command— a string, run via/bin/sh -c, so pipes, quoting,&&, and$PATHlookups work exactly as in a terminal.callback— an optional Lua function called once the command has exited, with:
| Argument | Type | Meaning |
|---|---|---|
code | number | exit code (0 = success) |
stdout | string | everything written to stdout |
stderr | string | everything written to stderr |
timeout— an optional number of seconds. If the command has not exited by then, it receives SIGTERM and the callback is still invoked with the termination code. Defaults to 30 s when omitted, so a wedged hook command can never accumulate without bound — hook commands finish in milliseconds, so the deadline only bites a genuine hang. Pass0(or a negative number) for no limit, for a deliberately long-running command.dedup— an optional boolean, defaulttrue. While an identicalcommandstring is already running, a secondexecof it is skipped (returnsnil) rather than spawning again. For trigger-style pokes —sketchybar --trigger …, where the handler re-reads full state anyway — this is the correct semantics: a second poke while one is pending adds nothing, and it caps a wedged receiver at one stuck child per command instead of a per-event pile-up. Passfalsefor commands you genuinely want to run in parallel with an identical copy of themselves. Note a skipped call does not invoke its callback — no child ran — so don’t rely on a callback firing for a command that may still be in flight.
Does: starts the command in the background and returns
immediately — KiwiDesk never waits for it. Returns the child’s pid
(a number), or nil when the command could not be started or was
skipped as a duplicate (see dedup). If the config reloads before
the command finishes, the callback is dropped silently.
Output cap: stdout and stderr are each capped at ~1 MB. Output
beyond the cap is still read (so the child never blocks writing), but
the string delivered to the callback is truncated and ends with
[output truncated at 1 MB].
Quit policy: exec children are fire-and-forget. When KiwiDesk
exits, running children are re-parented to launchd and finish
naturally — a sketchybar --notify hook will complete even if
KiwiDesk quits first. The 30 s default timeout still bounds each
one; pass timeout = 0 for a command that must be allowed to run
indefinitely.
Hanging hooks: when the number of outstanding children crosses
20, KiwiDesk logs a warning (N exec children outstanding — a hook command may be hanging). The live count is also on
get_state().exec_running. With the default timeout and dedup,
even a permanently wedged receiver leaves at most one stuck child
per distinct command, reaped every 30 s.
The child’s PATH gets /opt/homebrew/bin and /usr/local/bin
appended, so Homebrew tools (sketchybar, borders, …) resolve
even when KiwiDesk was launched from Finder.
Example:
-- Fire and forget:KiwiDesk.exec("sketchybar --reload")
-- Read a command's output via the callback:KiwiDesk.exec("defaults read -g AppleInterfaceStyle", function(code, out, err) dark = (code == 0 and out:match("Dark") ~= nil) end)
-- With a 5-second timeout:KiwiDesk.exec("some-slow-tool", function(code, out, err) -- code is non-zero if killed by the watchdogend, 5)
-- No limit (deliberately long-running), and opt out of dedup so-- two identical copies can run at once:KiwiDesk.exec("long-running-tool", nil, 0, false)os.execute
Section titled “os.execute”Expects: a command string, like standard Lua. Calling it with no
argument keeps its stdlib meaning (“is a shell available?”) and
returns true.
Does: forwards the command to KiwiDesk.exec and returns true
immediately — it does not wait, and the return value says
nothing about whether the command succeeded. When you need the exit
code or output, use KiwiDesk.exec with a callback instead.
Because it routes through KiwiDesk.exec, os.execute inherits its
defaults: a 30 s timeout and identical-command dedup. A genuinely
long-running os.execute is killed at 30 s — call KiwiDesk.exec
directly with timeout = 0 for one that must run unbounded.
Example:
-- Fine: fire-and-forget side effect.os.execute("open -a Spotify")
-- Wrong: the file is NOT guaranteed to exist yet here.os.execute("touch /tmp/marker")-- do_something("/tmp/marker")io.popen
Section titled “io.popen”Expects: n/a — any call is rejected.
Does: returns nil plus an explanatory message instead of a file
handle. Reading a child’s output synchronously cannot be done without
blocking the app; KiwiDesk.exec with a callback delivers the same
output asynchronously.
Example:
-- Instead of: local h = io.popen("pmset -g batt")KiwiDesk.exec("pmset -g batt", function(code, out) battery_info = outend)os.exit
Section titled “os.exit”Expects: n/a — any call is a no-op with a log message.
Does: calling os.exit() from a config file would kill the
KiwiDesk process immediately, including your window layout. It is
stubbed out to prevent accidental or malicious instant app
termination. If you want to restart KiwiDesk use kiwidesk service restart from a terminal or a keybinding via KiwiDesk.exec.
Note that, unlike real os.exit, the stub returns — code after
the call keeps running. Don’t rely on os.exit() to halt a script;
use an explicit return or if/else.
Startup Scripts
Section titled “Startup Scripts”Commands at init.lua top level run on load and on reload. See the
External Commands section above for KiwiDesk.exec semantics (e.g.,
commands are async, a callback is optional). Any tiling commands at
top level are applied before profiles load, serving as base state.
Example:
-- Set base gaps; these apply before a profile loads.KiwiDesk.set_gap_global(10)
-- Fire an async command at startup:KiwiDesk.exec("sketchybar --reload")
-- Subscribe to an event:KiwiDesk.on("space_change", function(space_id) print("Switched to space: " .. space_id)end)Profiles & Monitors
Section titled “Profiles & Monitors”save_profile, load_profile, delete_profile, set_default_profile
Section titled “save_profile, load_profile, delete_profile, set_default_profile”Expects:
save_profile(name)— a name string; updates if it exists.load_profile(name)— a name string.delete_profile(name)— a name string.set_default_profile(name)— a name string (sets the profile to load for this monitor count when no exact match exists).
Does:
save_profilepersists the current layout (gaps, modes, parameters, animations, window positions, and optionally a sparse keybinding override).load_profileswitches to the named profile and reconciles spaces by name.delete_profileremoves the profile; deleting the last profile of a count reverts that count to its built-in Standard.set_default_profilemarks a profile as the fallback for its monitor count.
Example:
KiwiDesk.save_profile("Developer Rig")KiwiDesk.load_profile("Developer Rig")KiwiDesk.delete_profile("Developer Rig")KiwiDesk.set_default_profile("Developer Rig")Profiles are the single source of truth for tiling. A profile
owns the gaps, per-space layout modes, layout parameters,
animations, mouse-resize behavior, and the space→monitor
assignments — plus, optionally, sparse keybinding and window-rule
overrides that shadow the base only while the profile is active.
The global declarations live in gui.json when GUI-managed, or in
your hand-written init.lua otherwise. app_rules, float_rules,
and ignore_rules all have a per-profile tier; profile bindings do
not, because they select the profile itself.
set_fallback_space
Section titled “set_fallback_space”Expects: a space identifier (or "" to clear back to the first
space).
Does: sets where windows land when a profile switch drops their space. Without an explicit choice (or when the chosen space doesn’t exist in the profile), windows land in the first space of the profile’s ordered list.
Example:
KiwiDesk.set_fallback_space("mail")set_space_icon
Section titled “set_space_icon”Expects:
- A space identifier.
- An SF Symbol name, emoji, single character, or
""to clear.
Does: sets a recognition icon next to the space name in the Spaces list, Monitors cards, and per-space shortcut rows. Icons ride the profile like every other tiling setting.
Example:
KiwiDesk.set_space_icon("mail", "envelope")KiwiDesk.set_space_icon("web", "🌐")KiwiDesk.set_space_icon("chat", "") -- clearbind_profile_to_native_space
Section titled “bind_profile_to_native_space”Expects:
- A native space number (desktop number as Mission Control counts them, 1-based; fullscreen apps don’t count).
- A profile name.
Does: when you switch to that desktop, KiwiDesk loads the bound
profile — its virtual workspaces, layouts, and settings. Desktops
without a binding keep whatever profile is active. A binding takes
effect when that Space next activates. In a hand-written config the
call lives in init.lua; when the config is GUI-managed, bindings
are stored in gui.json (profile_bindings) and edited in the
Profiles section instead.
Example:
KiwiDesk.bind_profile_to_native_space(1, "Developer Rig")KiwiDesk.bind_profile_to_native_space(2, "Creator Studio")Space Reconciliation
Section titled “Space Reconciliation”Switching profiles reconciles your spaces. Explicitly loading a profile makes its space set authoritative: a space is matched to the new profile by name (not position), so a window in a space whose name also exists in the new profile stays put — regardless of any layout difference. A space whose name the new profile doesn’t define is dropped, and any windows it held are forwarded to the profile’s fallback space.
This reconcile happens only on an explicit load_profile; automatic
applies on a monitor change or a native-Space binding leave your
spaces untouched.
Profile Monitor Sets
Section titled “Profile Monitor Sets”A profile covers one or more concrete monitor sets — each a list of monitor fingerprints plus the space→monitor pins valid for that arrangement. Updating a profile while a new combination is connected teaches it that combination. When displays change, KiwiDesk resolves in this order:
-
Exact match — a profile stores exactly the connected monitors → loaded clean.
-
Count default — the profile marked
defaultfor that screen count → loaded with the dirty flag. -
Built-in Standard — no saved profile for that count → a built-in positional layout composes silently; screens beyond its plan each get one monocle space, so no screen is ever blank.
The Standard only owns tiling when the config is GUI-managed: a
gui.jsonsidecar exists andinit.luaholds no code touching the managed vocabulary. With a hand-written — or hybrid — config, your Lua-declared tiling stays authoritative and the Standard merely steers the space→screen placement.
Every space always resolves to a screen: an explicit fingerprint pin wins, then the Main role (the space follows whatever display is currently main — dock and undock without stale fingerprints), then the built-in positional default.
Explicitly loading a profile whose stored sets don’t cover the connected monitors works, but the state loads dirty until you update the profile on this hardware or return to a covered set.
Profile JSON Format
Section titled “Profile JSON Format”Profiles live as JSON files in ~/.config/KiwiDesk/profiles/ and are
meant to be readable (and hand-editable — reload with load_profile).
Keys mirror the Lua API: the command name with the set_ verb
stripped, grouped by namespace — set_gap_override becomes
gap.override, bsp.set_ratio_h becomes layout.bsp.ratio_h.
Example:
{ "name": "Desk One", "default": true, // this count's fallback profile "monitor_sets": [ { "monitors": ["Built-in Retina Display:1728x1117"], "space_monitor_map": { // explicit pins only (sparse) "2": "Built-in Retina Display:1728x1117" } } ], "main_spaces": ["1"], // follow the main display "fallback_space": "1", // rehome target on switch "saved_at": "2026-07-04T12:00:00Z", "settings": { "drag": { "corner_radius": 16, "ghost": { "enabled": true, "border": true, "border_color": "#347957", "border_width": 5, "border_alignment": "inside", "fill": true, "fill_color": "#34795740" }, "drop_zone": { "enabled": true, "border": true, "border_color": "#C2790A", "border_width": 5, "border_alignment": "inside", "fill": true, "fill_color": "#C2790A40" } }, "gap": { "global": { "inner": { "horizontal": 20, "vertical": 20 }, "outer": { "top": 20, "bottom": 20, "left": 20, "right": 20 } }, "override": {} // per space id }, "layout": { "bsp": { "new_window_placement": "after_focused", "ratio_h": 0.5, "ratio_v": 0.5, "strategy": "longest_side" }, "grid": { "columns": 3, "rows": 2, "type": "dynamic", "fill_empty_space": true, "split_direction": "horizontal", "new_window_placement": "last" }, "monocle": { "orientation": "horizontal", "app_bar": { "enabled": true, "edge": "top", "background_style": "boxed", "item_size": 0 } }, "scroll": { "anchor": "follow", "slot_size": 0, "new_window_placement": "after_focused" }, "stack": { "master_count": 1, "master_ratio": 0.6, "overflow_style": "cascade_overflow", "new_window_placement": "first" } }, "min_window_size": 300, "new_window_placement_override": {}, // per space id "space": { "icon": { "2": "envelope" } } // per space id }, "space_modes": { "1": "stack", "2": "bsp" }, // Optional sparse keybinding override (see Config // cascade): only the modes/rows this profile changes. // Omit the key entirely to inherit the base shortcuts. "modes": [ { "name": "default", "bindings": [ { "combo": "alt+h", "lua": "KiwiDesk.focus(\"left\")", "kind": "custom", "label": "" } ] } ]}Native macOS Spaces (Mission Control)
Section titled “Native macOS Spaces (Mission Control)”KiwiDesk’s spaces above are virtual workspaces, independent of
Mission Control. On top of that, each native macOS Space (desktop)
can carry its own profile via bind_profile_to_native_space (see
above).
When you switch desktops (Ctrl+arrow, Mission Control, …), KiwiDesk
loads the bound profile — its virtual workspaces, layouts, and
settings. Unsure which number you’re on? Check
kiwidesk get_state (field native_space), or subscribe to the
native_space_change event.
KiwiDesk resolves one active native Desktop number and one active profile across the whole display setup. For predictable bindings on multiple displays, turn off macOS’s “Displays have separate Spaces” option and log out and back in. Basic tiling still works when the option remains on, but independent Desktop choices on each display cannot map unambiguously to the single active profile.
KiwiDesk never moves windows between native Spaces — windows stay on their desktop, and KiwiDesk manages the ones on the desktop you’re looking at.
Each desktop also remembers which virtual space it was showing: switch away and back, and you land on the same virtual space with the same windows hidden. A desktop you haven’t visited yet starts on the first virtual space.
Animations, Sleep & Wake
Section titled “Animations, Sleep & Wake”animations.set_duration
Section titled “animations.set_duration”Expects: a number (milliseconds, clamped 50–1000).
Does: sets the general animation duration for window moves and layout reflowing. Persisted per-profile since issue #51.
Example:
animations.set_duration(150)animations.set_scroll_speed
Section titled “animations.set_scroll_speed”Expects: a number (milliseconds, clamped 50–1000).
Does: sets the scrolling-layout focus-shift speed (independent knob, also persisted per-profile).
Example:
animations.set_scroll_speed(150)animations.set_size_policy
Section titled “animations.set_size_policy”Expects: "smooth" (default) or "mid_slide".
Does: picks how a window’s size is applied while it animates
(issues #47, #593). Engine-only and not persisted to a profile
— an expert knob (like the bars’ dim_factor), Lua-only and absent
from Settings. Set it from init.lua to make an override stick
across launches.
"smooth"(default) — a growing axis follows the animation continuously. By default the size updates per display tick (matching the position channel, on any refresh rate), so slow-AX apps (Electron/WebKit: VS Code, Slack, Discord, Chrome) reflow once per frame.animations.set_size_ratecan throttle that."mid_slide"— the legacy fallback: a growing axis holds its start size, then grows in a single frame at halfway, where the ongoing slide masks the jump. Slow-AX apps reflow exactly once. Drop to this for an app that can’t keep pace with"smooth".
Shrinking splits by what else is moving, and only under
"smooth":
- When every window in the change is being animated — a
resizepress, a ratio, gap ormin_window_sizeedit — a shrinking axis follows the animation too, so the edge two panes share slides instead of jumping. Both panes travel on the same clock, so there is nothing for a gradual shrink to expose. - When something is placed at its final size in one frame, it still takes its target on the first frame. A window that just opened is full size immediately, so a sibling that gave up its room gradually would sit underneath it for the length of the animation. This covers window open and close, mode and space changes — and a mouse resize, where the window you dragged is already where you left it when the rest catches up.
Under "mid_slide" a shrinking axis always takes the first frame.
Either way the exact target lands on the settle frame.
Example:
-- fall back to the legacy sizing for a stubborn appanimations.set_size_policy("mid_slide")animations.set_size_rate
Section titled “animations.set_size_rate”Expects: a number (hertz, clamped 1–120). 0 or negative
restores the default per-tick behavior (no throttle).
Does: caps how often the "smooth" policy emits a size-set,
bounding a slow-AX app’s reflow load. By default the size follows
the display refresh (per-tick); set a lower rate only if a heavy app
falls behind. It caps both directions — a plain resize that shrinks
one pane while growing another is where the load is highest. No
effect under "mid_slide". Engine-only, not persisted (#47, #593).
Example:
animations.set_size_rate(30) -- throttle a heavy appanimations.set_size_rate(0) -- back to per-tick defaultanimations.set_on_space_change
Section titled “animations.set_on_space_change”Expects: true or false (default false).
Does: enables or disables the coordinated animation when switching virtual spaces: the outgoing windows slide out to the hiding corner while the incoming ones slide in from it — one toggle drives both directions. Off (the default) is faster: a coordinated switch animates both spaces’ windows at once, and slow-responding apps (Electron/WebKit) can fall behind on the extra per-frame window moves and stutter. Opt in if you like the effect anyway.
Native macOS Space switches are never animated in either direction — macOS stops reporting an inactive desktop’s windows to Accessibility, so there is nothing to fly around (see Accepted limitations).
Example:
animations.set_on_space_change(false)animations.set_on_scrolling
Section titled “animations.set_on_scrolling”Expects: true or false (default true).
Does: enables or disables the layout slide as focus moves within a Scrolling space.
While the slide runs, a window focused backward (up/left) toward the row pinned behind the leading edge is brought to the front only when the pan settles — raising it first would pop that pinned row over the whole screen before the slide starts. Forward (down/right) focus moves and the focus handoff after closing a window raise immediately, laying the target on top as it slides in. The trade: during a backward slide (one animation length, 50–1000 ms) keystrokes still reach the previously focused app, as in other scroll-style window managers. Global hotkeys are unaffected (they reach KiwiDesk regardless of the key app), and with the slide disabled focus transfers instantly. See the accepted limitations table.
Example:
animations.set_on_scrolling(true)animations.set_on_window_resize
Section titled “animations.set_on_window_resize”Expects: true or false (default true).
Does: enables or disables animation on window resizes (split-ratio changes, mouse-resize settle).
Example:
animations.set_on_window_resize(true)animations.set_on_window_swap
Section titled “animations.set_on_window_swap”Expects: true or false (default true).
Does: enables or disables animation when swapping two tiles.
Example:
animations.set_on_window_swap(true)animations.set_on_relayout
Section titled “animations.set_on_relayout”Expects: true or false (default true).
Does: enables or disables animation on the layout reflow when a window opens/closes, the mode switches, or a gap/layout parameter changes.
Example:
animations.set_on_relayout(true)enable_wake_restore, set_wake_restore_delay
Section titled “enable_wake_restore, set_wake_restore_delay”Expects:
enable_wake_restore(bool)—trueorfalse.set_wake_restore_delay(ms)— a number (milliseconds).
Does: when true, restores window positions and focus after the
machine wakes from sleep or the screen unlocks, after the specified
delay (default 1500 ms). The restore is skipped when the display set
changed while the machine was away (undock, monitor power-off): the
captured frames belong to the old displays, so the monitor-change
profile resolution wins instead. A restore that does run finishes
with a full retile, like any space switch.
Example:
KiwiDesk.enable_wake_restore(true)KiwiDesk.set_wake_restore_delay(1500)Animation Cascade
Section titled “Animation Cascade”Profiles own all animation settings. Like every other tiling
setting, animations.* — including the duration knobs — is saved in a
profile. When a profile is bound to a native macOS Space
(bind_profile_to_native_space), switching to that Space loads the
profile and replaces the live settings — so animations.* calls in
init.lua apply only until a bound profile activates. To make a value
stick on a bound Space, set it and re-save that profile (or edit the
profile JSON).
Quit & Restart
Section titled “Quit & Restart”Quitting KiwiDesk saves the current arrangement — window order per virtual space, focus, and the active space — and restores it on the next launch, so tiles do not shuffle across restarts. After the restore, KiwiDesk lands on the virtual space of the window that has focus right now, falling back to the space that was active at quit. This works within one login session (macOS window ids reset on logout/reboot; after that, windows are re-tiled fresh). Crashes restore from the last autosave (30 s interval) instead.
On quit or restart, KiwiDesk moves each managed tiled window back onto
the monitor its virtual space is assigned to and arranges them per
quit.layout (see quit.set_layout below), so the desktop is usable
the moment KiwiDesk exits. Floating windows are left wherever they are.
Because KiwiDesk keeps all managed windows on the single visible native
Space (inactive virtual spaces are parked off-screen at the peek
corner — not on a different native macOS Space), every reachable window
lands there together. Windows on a display’s background native Spaces
cannot be repositioned without disabling SIP, which KiwiDesk never
does — the visible Space per display is the arranged scope.
quit.set_layout
Section titled “quit.set_layout”Expects: the string "grid" (the only strategy today; future
strategies will accept more values).
Does: picks how remaining managed windows are spread on quit.
grid builds a per-display grid and round-robin fills it — window 1
into cell 1, window 2 into cell 2, wrapping back to cell 1 and
stacking. Windows sharing a cell cascade vertically like
overflow_all, in every cell, so each title bar stays reachable.
After placing, KiwiDesk raises every window in a fixed circle —
cell 1 through the last cell, each pile top slot first and deepest
slot last — so the final stacking is deterministic: within a pile
every title bar stays visible, later cells sit above earlier ones,
and whichever window had focus at quit makes no difference. A
pile’s windows also shrink so the cascade ends at its own cell’s
bottom edge (floored at min_window_size), keeping piles from
spilling into the row below.
Each display sizes its own grid from its window count N and the
density target T (see quit.set_grid_target_depth below):
ceil(sqrt(N / T)), clamped between 2×2 and 4×4 — at the standard
target 5, up to 20 windows get 2×2, up to 45 get 3×3, beyond that
4×4. One-shot teardown placement: windows stay on their own display,
and nothing is managed afterwards. Profile JSON key: quit.layout.
Default: grid.
Example:
quit.set_layout("grid")quit.set_grid_target_depth
Section titled “quit.set_grid_target_depth”Expects: an integer between 1 and 20 (whole windows per cell).
Does: sets the quit grid’s density target — the stack depth a
cell aims for before the grid grows a row and a column. Grid
dimensions stay automatic, calculated per display from that
display’s window count, and stay hard-clamped between 2×2 and 4×4;
the target only moves the growth thresholds (2×2 through 4×T
windows, 3×3 through 9×T, 4×4 above). It is not a hard maximum:
past 4×4, additional windows keep cascading in its cells. Profile
JSON key: quit.grid_target_depth. Default: 5.
Example:
quit.set_grid_target_depth(10) -- denser piles, later growthWhen AX permission is revoked mid-session, KiwiDesk pauses window
management but cannot gather windows — setFrame calls return
kAXErrorAPIDisabled and are silent no-ops. Windows stay wherever the
WM left them; re-enabling Accessibility in System Settings resumes
management.
Debugging
Section titled “Debugging”debug_log
Section titled “debug_log”Expects: a string message.
Does: prints the message to the application log (viewable in Console.app).
Example:
KiwiDesk.debug_log("hello from init.lua")get_state
Section titled “get_state”Expects: nothing.
Does: returns a table with the current window and space state.
Fields: active_space (current space id or nil), spaces (array of
space objects), windows (array of window objects), monitor_count,
native_space, exec_running (count of KiwiDesk.exec children
still running).
Each space object has: id, mode, windows (array of window ids),
focused (focused window id or nil), and — only while a stack
column carries an uneven resize("y") split — stack_weights
(window id → session weight, #67). Track spaces additionally
carry track_breaks (ids of the windows that start a track,
#128) and, while a track holds an uneven cross-axis split,
track_weights (head window id → session weight).
Each window object has: id, app, title, floating (boolean).
Example:
local state = KiwiDesk.get_state()print(state.active_space)print(state.native_space)
for _, window in ipairs(state.windows) do if window.floating then print("Floating: " .. window.app) endendExpects: nothing.
Does: logs all available KiwiDesk commands (for debugging a typo’d function name).
Example:
KiwiDesk.help()Recipes
Section titled “Recipes”For integration recipes and advanced patterns, see the recipes.
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